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Re: loop structure idea
I think I just saw a flying monkey outside my window.............. Cliff
----- Original Message -----
From: "rich" <firstname.lastname@example.org>
Sent: Monday, April 23, 2001 11:15 AM
Subject: Re: loop structure idea
> thanks for your responses, everyone.
> i think Dennis gets the award for manifesting what i had in my head.
> unfortunately, i don't think a kyma system is in my future!
> *** NO MORE GEAR PURCHASES THIS YEAR...right, Cliff? :)
> >Interesting that you should mention this.
> >I have Kyma loop structure that I call a "Fragmenter" that does pretty
> >what you describe. It works a little bit differently due to the
> >of Kyma. For example, the subdivided loop implicitly multiplies to
> >of the master loop due to the way slave loops are synced to master
> >Also, you can adjust the Fragmenter structure however you like. The
> >fun seems to be with a random select of the particular fragement to
> >So after n repeats, a different fragment is looped.
> >With one Fragmenter, it's fun to experiment with rhythms. Say that my
> >original pattern of <Do Re Me Fa> consists of four variations of a
> >then the Fragmenter with randomizing selections plays a constantly
> >pattern. For real fun, I tried two Fragmenters, one is a "master"
> >Fragmenter and the other is slaved to it. The master is in the left and
> >slave Fragmenter is in the right channel. I played a different drum
> >the master and slave, each with a pattern of variations. Then sit back
> >listen! It sounds like two drummers playing variations back and forth.
> >Less is definitely more. Simpler patterns produce a more cohesive
> >With one Fragmenter, I tried looping spoken word. A good phrase is
> >something like, "This is a test, Is it not? ----". I spoke the words
> >equally spaced with a rest at the end. On playback, you hear new
> >some of which is nonsense of course. But you do hear things like, "Is
> >test. This is not? ---- A test. --- This is not? a test. Test. Test.
> >This is a test. --- A test this is not?" etc.
> >I saw the Fragmenter as a step to something I call a Fugue-ifier, which
> >can imagine what it would do.
> >> Could this subdivision be done behind the scenes?
> >The computation of the loop points is determined by the length of the
> >original loop. It takes one sample clock period to compute. I use a
> >Khz sample rate so the subdivision takes about (1 / 44100) or about
> >0.0000227 seconds to setup.
> >>How long would it take before you could access it?
> >Nearly instantantly.
> >> Could you subdivide and multiply all 4 subdivision elements?
> >Do you mean fragment the fragments? Interesting idea.
> >> Then, could you switch between those subdivided loops in real time
> >> while the original loop is playing?
> >No problem. The loops switching occurs at the end of each loop. With
> >effort it could occur immediately but I don't think that would sounds as
> >Dennis Leas