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Re: Bidule CPU multi-core support on Mac seems fine now



... so leaving mainstage? ... what's MP?

2009/5/18, Per Boysen <perboysen@gmail.com>:
> Hi,
>
> Earlier I have posted on this list that it seemed Bidule's multi core
> support is not very good on Mac, compared to Windows XP that was using
> before. But with the latest version 0,9686 Plogue has addressed this
> OS X issue. So I just want to put the record straight.
>
> I'm checking out the 0,9686 host now on a Macbook and it runs smooth
> peaking at "32 % - 32 %" when using lots of alternative effect chains
> (like 20 different "pedal-boards" to play through) pre looper (Mobius
> VST). Post looper I have each one of the eight looper channels passing
> through an EQ (taking out sub frequencies that is born when pitching
> down loops 4 octaves), some dynamic effect (like auto-pan, phaser or
> granular synthesis plug-in RiverRun) and finally a compressor. This
> means that when the eight looper channels are to be summed at the
> output stage there is not much foul audio in the digital streams.
>
> The looping rig can be set up just as any good studio mix and this
> Bidule version is what makes that possible for me. I'm all excited
> with this efficient multi-core CPU handling!
>
> It is a little tricky though, to try out which plug-ins that can be
> assigned to Multi Procerror Mode and and which can not. Not even the
> developers know, so you have to research that by trial and error. For
> example, my Sonalksis EQ works well under MP but not Sonalksis
> Compressor. After some fiddling around I found a good spread of MP vs
> Non MP assignments for plug-ins to reach the 32%-32% sweet-spot where
> audio output is crystal clear and no crashing even on a bad day.
>
> Plug-ins used in total:
> 60 SoundToys Native Bundle (20 alternative sound patches where only
> the active patch is taxing the CPU),
> 9 Sonalksis SV-517,
> 9 Sonalksis SV-315,
> 6 Pluggo Audio Rate Pan,
> 1 Pluggo Granular To Go,
> 1 AudioEase RiverRun,
> 1 Mobius VST looper
>
> Just mic inputs so far and no virtual instruments and guitar
> distortion patches yet, but I will expand this rig into that direction
> as I get there. Experience tells that won't increase the CPU load,
> since it is all happening at the input and pre looper sound patch area
> - where modules not in use are muted and offloaded the CPU.
>
> Greetings from Sweden
>
> Per Boysen
> www.boysen.se
> www.perboysen.com
>
>


-- 
Raul Bonell at Blogger: http://raulbonell.blogspot.com
Chain Tape Collective: http://www.ct-collective.com