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Re: Where do you place Reverb(s)? Pre/Post-Looper?

Quoting eterogeneo <eterogenus@gmail.com>:
>> I have the following more specific questions:
>> - Could it make sense to put a general reverb _after_ the looper?
Yes, a general reverb-after-the-looper can be used to create the  
"virtual space" for the music.  When working in surround-sound, I use  
enough delay that a sound can "fill the space" while retaining its  
sense of direction.  Incidentally, a delay prior to the reverb helps  
to localize the sound source even with a lot of reverb.
>> - Does reverb cause trouble in post-looper fx processing?
The only problem is that every sound is processed with an equal amount  
of reverb.  If you want a sense of depth, then you likely want some  
sounds that are "close up" (dry), "medium distance" (wet yet still  
localized), and "distant" (very wet and non-localized).  You can do  
this post-looper if your looper has multiple output busses that can be  
independently sent to the reverb.
>> - Does it work out to chain reverbs after another (i.e. additional   
>>  reverb on
>> background vocals)?
Yes!!!  In addition to a general reverb (post looper and fx) it is  
handy to have a simple reverb on the input strip.  As such, the simple  
reverb can be used as an effect.
>> - How do you bring together delay and reverb in your fx chain - if  at 
If I want an extremely "wet" reverb -- that is, where the sound kind  
of "floats" in the air with no discernable source point, then I don't  
delay the sound before applying reverb.   If I want an localized (that  
is, one can hear where it comes from) sound reverberates, then I delay  
the onset of reverb.  Most reverb plugins have an initial delay  
feature so you don't have to use a seperate delay to accomplish this.
>> Would like to hear your general ideas related to reverb + looping.
To apply reverb pre-loop offers some unique opportunities.  When you  
record a sound with along with the reverb (tail) and reverse the loop,  
the backwards effect is quite dramatic as well as the change from a  
reverberated to a "dry" environment.

A possible pitfall of reverb prior to the loop is that you may  
inadvertantly catch a reverb tail when you punch in to the loop.   
Again, this may be your desired effect and may not be a problem.

With looping, one person may work to avoid the very effect that  
another will work to achieve!
>> Probably this
>> topic is more related to software looping with it's routing options  
>>   - and CPU
>> limitations.
I've been working with Augustus Loop and it contains some fx in the  
feedback chain -- this is a powerful feature that causes the loop's  
sound to change with each iteration.  I've not tried to put a reverb  
in to the feedback loop -- I suspect that to place a reverb in the  
feedback loop would cause a sound to become wetter with each iteration  
-- something to try!

-- Kevin