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Re: Where do you place Reverb(s)? Pre/Post-Looper?
Quoting eterogeneo <email@example.com>:
>> I have the following more specific questions:
>> - Could it make sense to put a general reverb _after_ the looper?
Yes, a general reverb-after-the-looper can be used to create the
"virtual space" for the music. When working in surround-sound, I use
enough delay that a sound can "fill the space" while retaining its
sense of direction. Incidentally, a delay prior to the reverb helps
to localize the sound source even with a lot of reverb.
>> - Does reverb cause trouble in post-looper fx processing?
The only problem is that every sound is processed with an equal amount
of reverb. If you want a sense of depth, then you likely want some
sounds that are "close up" (dry), "medium distance" (wet yet still
localized), and "distant" (very wet and non-localized). You can do
this post-looper if your looper has multiple output busses that can be
independently sent to the reverb.
>> - Does it work out to chain reverbs after another (i.e. additional
>> reverb on
>> background vocals)?
Yes!!! In addition to a general reverb (post looper and fx) it is
handy to have a simple reverb on the input strip. As such, the simple
reverb can be used as an effect.
>> - How do you bring together delay and reverb in your fx chain - if at
If I want an extremely "wet" reverb -- that is, where the sound kind
of "floats" in the air with no discernable source point, then I don't
delay the sound before applying reverb. If I want an localized (that
is, one can hear where it comes from) sound reverberates, then I delay
the onset of reverb. Most reverb plugins have an initial delay
feature so you don't have to use a seperate delay to accomplish this.
>> Would like to hear your general ideas related to reverb + looping.
To apply reverb pre-loop offers some unique opportunities. When you
record a sound with along with the reverb (tail) and reverse the loop,
the backwards effect is quite dramatic as well as the change from a
reverberated to a "dry" environment.
A possible pitfall of reverb prior to the loop is that you may
inadvertantly catch a reverb tail when you punch in to the loop.
Again, this may be your desired effect and may not be a problem.
With looping, one person may work to avoid the very effect that
another will work to achieve!
>> Probably this
>> topic is more related to software looping with it's routing options
>> - and CPU
I've been working with Augustus Loop and it contains some fx in the
feedback chain -- this is a powerful feature that causes the loop's
sound to change with each iteration. I've not tried to put a reverb
in to the feedback loop -- I suspect that to place a reverb in the
feedback loop would cause a sound to become wetter with each iteration
-- something to try!