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> >> Paolo helps: > >> >I used an Opcode Max patch that had eight delay lines, each of which > >> >pitch-shifted to a different interval and each of which had it's own > >> >"seed" number to multiply with the input MIDI velocity value to >produce > >> >a delay time. > >> > >> So you choose any time into which delay you want to load and can >change its > >> "seed" number and Feedback while playing and stay synced between all >delay > >> lines, if you want. Yes? > > > >With my particular patch, no, but Max would let you add whatever >"objects" > >you need to do the job. For example, a fader object to adjust the > >"seed" for each delay line could be connected. > > Yes, I see. And then another object measures time between two Controller > comands and feeds "seed" so you can control it by taping, right? Yes, Max offers several objects that have the capability of measuring the time between two successive controller messages. > >If you fail to find a Max > >object in the included object library supplied with Max to do a >particular > >job, you can write up your own in C. > > Me? No. Did you? Does it require additional compiling soft or licence? I have not written my own, but my requirements were relatively simple. I know of an entire intepretive language encoded into a single Max object (the Pyrite object) because someone felt he needed it. I don't recall the licensing details, however. Paolo Valladolid ----------------------------------------------------------------- |Moderator of Digital Guitar Digest, an Internet mailing list |\ |for Music Technology and Stringed Instruments | \ ----------------------------------------------------------------- | \ finger pvallado@waynesworld.ucsd.edu for more info \ | \ http://waynesworld.ucsd.edu/DigitalGuitar/home.html \| -----------------------------------------------------------------