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The saga continues...! On Sun, 3 Aug 1997, Kim Flint wrote: > Even trying to draw lines between realtime and non-realtime looping seems > wrong. If you make a recording (or performance) by doing the loops in > realtime or by painstakingly cutting and pasting, what is the difference >to > the listener? Different techniques and processes for creating similar > results. Why try to keep them all separate? Well, this paragraph has enough food for discussion to merit an entire mailing list of its own. I'll scratch the surface... First of all, I vehemently disagree with the assumption that realtime and non-realtime processes necessarily produce similar-sounding results. A live loop-based performance, undertaken with a strong grasp of the fundamental techniques available, has a sound and a potential performance arc that will only be realizable in step-time through a tremendous amount of editing, if at all. Likewise, if you do a step-time composition that requires extensive amounts of cutting and pasting (non to mention treatments, such as timestretching, which are presently more or less impossible as real-time processes), then you're making music in a way that inherently cannot be done live and on-the-fly. There are simply certain musical nuances in each area that are impossible in the other. As for the remark that it won't make much difference to the listener, that in itself is a whole can of worms. First of all, while I certainly don't think that the receptiveness of the audience should be written off, I also feel quite strongly that a large part of the craft of any art has to be pursued for the love of and devotion to the craft itself -- and whether or not somebody in the audience happens to pick up on it or not is sort of irrelevant. It's possible to read your question as, "Since most people won't be able to tell a big difference, then what difference does it make?" One might as well say, "Most people won't be able to follow the changes to 'Giant Steps,' so why bother playing them in a solo?" Or, "95% of the listening audience for this record is never gonna notice a detail like how much reverb is being applied to the backing vocal track, so why worry about it?" Or, "Only someone who's a painter is going to notice this kind of brush-stroke, so why bother trying to employ it?" Or, "Only a filmmaker will be able to appreciate this tricky camera work, so why bother shooting it?" In each question, the answer is basically the same: These are the details of our art. This is *what we do*. I don't know who first spoke that famous line, "God is in the details," but when it comes to this sort of thing I'm inclined to agree. One last note on real-time versus step-time. My own use of looping generally revolves around improvisation; I've found it to be one of the most consistently inspiring tools for improvisation I've ever used. As far as I'm concerned, true improvisation is strictly a real-time phenomenon. If you're compiling something in step-time, then you're composing. Nothing wrong with that at all. But improv, at least as I see it, is largely about composing spontaneously, right then and there. Even if you're taking snatches of improvised material and then recontextualizing them, you're still not really improvising anymore. I also hold the live aspect as one of the aforementioned details of how I approach this element of my art. This gets into issues of philosophy, probably, but for me a part of the creative statement I'm making with this method is that it *is* done live, and it *is* done on the fly. Whatever sounds that are being heard didn't exist until they were played right then and there. A lot of people might not notice (I've had some people come up to me in the midst of a MIDI-less solo performance and congratulate me on programming a great synth patch; I take it as a great compliment). A lot of people might not care. It doesn't really matter to me that much; it's about the way I approach the art. One of the reasons I still hold Robert Fripp in high regard as a loopist is that he's just about the only person I can think of who's consistently gone out in public and done live, improvisational, real-time looping. Yes, I realize he didn't invent this approach. But he's done it consistently, and he's done it in a number of very musical ways. > But much of what we talk about is > looping as a technique, or a process, or an instrument. The process of > looping in music is probably just as intesting to a drum n' bass musician > as it is to an ambient musician. In that respect it is like discussing > composition, or improvisation. The same ideas are applicable in vastly > different genres. I agree (see, we had to meet up at some point!), although I think the end results of this shared technique can be vastly different. Ambient and jungle, for example, seem to me to be about as different as you can get. Ambient's general modus operandi generally seems to be about being soothing, atmospheric music, which can just as easily be ignored as it can be focused on. On the other hand, the most characteristic thing about jungle I've noticed is that it makes people twitch like crazy. (Ever watched people hear drum n' bass for the first time? It's a trip). So I honestly don't know how much a typical Ambient artist would have in common with a typical Jungle artist. Think about this, though: A straight-ahead, solid-body-wielding bebop guitarist has an awful lot in common with a shred-machine-armed rock musician. They're both playing the same basic instrument. But we all know how many examples there are in each camp of people who wouldn't want anything to do with the other! > Discussing looping as an instrument is like discussing say, percussion. > Have you ever noticed that percussionists who play totally different >kinds > of music talk to each other like brothers/sisters? It's like they are all > part of the same club. Guitar players for some reason spend a lot of time > talking about why their brand of it is better than the other guy's, which > is pretty lame. I'd rather see loopers following the > percussionist/brotherhood model! I agree again. See above... ...and stay tuned for part three! --Andre