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>> For instance, Fripp sets his different >> delay lines to specific mathematical ratios with the intent of creating >> evolving textures that repeat in a long, yet specific amount of time. I >> don't know what the numerical significance is to him (if any) but it >seems >> like he often uses prime number ratios, like 31:7 or something. Now how >is >> it that I know that and none of you Fripp fans ever brought it up? jeez. Because there's this guy on the list who gets sort of twitchy if we talk a lot about Fripp or gear. Travis Hartnett