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In order to make something, you must sell your product with a profit. Assuming that the raw cost of making copies is $2, plus to cover the expense of studio time, mastering, etc., let's say it is $2. Since you want to make a profit, you would normally charge twice what it cost you. This used to be standard, but is being eroded in the equipment manufacturing industry, but not the software industry. That makes it $6 to the retailer, who also wants to mark up 100 per cent to cover his overhead. Now you have $12 at retail, assuming everybody gets "fair" markup. > I can understand there is a higher set of operating costs involved in > exporting your work to another country, but is there still a reason to >put a > base price of $12 on something that costs less than $2 to manufacture? The manufacturing costs aren't very high, but I also spent substantial amounts for the studios who helped getting my tracks into shape. * michael peters mpeters@csi.com * "escape veloopity" electronic guitar loop music