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>John Zorn's game theory described in Bailey's book sound very interesting to me. >Is that the sort of thing you're talking about? Coming up with arbitrary >contexts which define various moments during an improv? Ahh, COBRA! If you haven't played, you're in for a, umm, treat. For those of you all on the outside, COBRA is a performance game with a set of hand signals, cards, and hats taht symbolize particular playing cues. Each player (except a conductor) have an instrument and are on the lookout for coues from other players. They, too, can offer cues. An uneasy equilibrium develops after awhile, with most players polarizing into two camps, the players and the directors. Bill Frissel is a player, Zorn a director. I'm a player. My friend John is a player. Paul is a director. And so on. The "music" is often unlistenable to any but the participants, but I've seen some COBRA performances that were really cool. A Eugene bar used to have a COBRA night once every two weeks. Fun, but ultimately I learned more about traffic control than music and went back to other forms of live improvisational music. Hasta -> Dr Rico