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Alex, You are a God. Tried it with Audiomulch and it works a treat. All my stuff is loop based so I can use your method in ay work . All I need is a laptop now and away to go rather than dragging my desktop around, (actually it's the monitor that's the pain in the arse). Thanks again. While I'm posting, I'm doing a loop based gig tonight at the Cardiff Chambers in Cardiff bay, Wales. It's quite a cool setup. Me and this guy Neil are playing in the atrium of this building with art galleries on all sides, (sculptures, video art, 2d etc) - surrounded by art and plants, great. I play my modified slide guitar with violin bow etc and Neil has this really unstable moog. My stuff as I said is all looping and he provides noises off, (or on). Cheers, Gareth > If you read the fine print I was careful to say I only dealt with latency > in a looping situation, which is a special circumstance. > What I meant was, if the computer is only used to output the loop, not >any > "dry" signal, then my scheme works. If you also want to replace a bunch >of > stomp boxes and reverbs with software, I agree you are stuck with a fixed > minimum delay (the latency) that cannot be turned off. (Although a good > fast computer plus a sound card with very small buffers can bring this >down > to just a few milliseconds.) > > The idea is pretty simple but seems to be a little hard to believe. >Several > people said it wouldn't work, and I still doubt it sometimes even after > demonstrating it to 40 people. Let's say you want a 10.000 second loop >and > your computer's total latency (from audio input through the OS, through > your application, and back down out to the audio output) is 0.2 seconds-- > enough to throw off even a viola player or an accordionist or a guitarist > or whatever (duck!). You set up a 10 second delay line, with two delay > taps-- one at 10.000 seconds and one at 9.800 seconds. The 10 second tap >is > used for feedback or regeneration, which happens inside the software >every > sample so there is no latency problem there. The 9.8 second tap is what >you > listen to. If you play along in perfect sync with what you hear, it ends >up > back inside the computer in sync with the 10.0 s internal feedback tap. > Note that even though you are technically listening to a 9.8 s tap the > delay that you hear, and the total loop length, is exactly 10.0 s.