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Re: R: "Loop" interacting with the rest of the music.



I think that new Roland Variphrase Processor is going to make some
interesting headway into just this sort of thing.  Realtime control over
pitch, length, and 'groove'.  Expensive?  yes.  Scary Possibilities?
definitely.

ProTools has been seen as a way to make musicians with no talent sound like
superstars.  I think we have another culprit here on the horizon.  Talent?
Only $2700 buck away! We don't need no stinking talent!


At 06:47 PM 3/23/00 -0500, you wrote:
>At 08:57 PM 3/23/00 +0100, you wrote:
>>> Julio Moreno wrote:
>>> > How you can ''construct'' a groovy loop if you don't know to play 
>your
>>> > instrument with swing ??? ....
>
>The good Rev. answered:
>>> Hmmmm, if I understand you correctly here, you're asking how one can
>>> create good loops without being a good musician.
>
>I guess the way the questioned was phrased made me think the same thing,
>but it raises a couple of other (possibly) good questions (which were
>probably not what Mr. Moreno was asking either!):
>
>       1) When constructing music in a non-realtime, multitrack setting, 
>do any
>of you have any favorite tricks to make your tracks using an instrument
>that's NOT your main instrument "swing"? [As an example, I'm thinking
>mostly of guitarists who are perfectly competent at their own instrument,
>but who might need a little help making drum parts sound better (either
>real drums or programmed), or in tweaking samples to better fit the feel 
>of
>the music.]
>
>       2) Many of us find ourselves using loops in the same sort of 
>context over
>and over. (Kim has spoken of one aspect of the phenomenon as being "hung 
>up
>on the textural guitar thing.") Does anyone have anything interesting to
>say about incorporating loops into a different style of music than one
>you'd generally played, or intentionally blurring genre/stylistic barriers
>in your looping?
>
>Tim
>
>