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> Anyone else? > > In particular, I'm interested in learning how to control the > effects/dynamics of concurrently-playing layers of a loop. For instance, > we have figure A and figure B playing over drone D. What mechanisms do >you > employ to alter A while not B or D? To remove B? To bring it back? I hope others respond to this thread, because I am really into seeing what you guys are up to... in addition I am very interested in answers to the question above. So here is my gear, although my groovy new Zvex Seek Wah is not pictured. http://gisweb.cabq.gov/mp3/jason Though I still feel like a neophyte looper, I can get some cool sounds going with my gear. I still have difficulty transitioning between loops and parts and stuff. Usually I get something going, play over it for about 2 hours and then hit the stop button... start somthing else and repeat. Some of this I can blame on the Headrush, which doesnt allow the feedback to decay with you hit the stop button. As a solution I'll use my Vortex to make small loops from the Headrush output, then things arent so abrupt when stop is hit. However, I would prefer to have better control of feedback on the Headrush itself. There is a sound file on the above link which is my FIRST recording of any looping efforts, and it was done with the gear pictured... it is 2 tracks of loopy guitar and a third overdubbed bass part. This was done with the Headrush in Tape-delay mode rather than Looper mode, and the Vortex was set to one of Andy Butlers cool loop patches. Great fun, I hope to get better at it. Later, -jas