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"less talk..more action!!!" On Fri, 17 Aug 2001 13:15:31 -0700 Caliban Tiresias Darklock <caliban@darklock.com> wrote: > On Fri, 17 Aug 2001 13:36:18 -0400, "Liebig, Steuart A." > <Steuart.Liebig@maritz.com> wrote: > > >** i suppose i should have been more precise in my > wording of this. how > >about "pure sine waves"? that is, not mixing of numerous > sine waves bu just > >pitch frequency series played by pure sine waves - - > that sounds boring to > >me. ymmv. (and the fft may "demonstrate," but what do > *your* ears tell > >*you*?) > > That any single sound is not music. Music is by > definition a combination > and sequence of sounds, and using a single sample is just > like using a > single note (or a sine wave): it's boring. There are > cases where it > works, but it doesn't work because it's artistically > interesting in and > of itself, it works because it's placed into a *context* > in which it > works. Whether your "note" is a sine wave, a kick drum, a > piano key, or > a 16-second drum loop doesn't matter; artistically, it's > not interesting > until it's placed into a larger context. The sample may > be *sonically* > interesting, but that isn't YOUR art, it's someone > else's. > > >** i guess it depends if you call triggering one note on > that keyboard > >"playing." i wouldn't. > > Neither would I, which is exactly what I was getting at. > No matter how > long or complex your sample is, it's still effectively > only one note, > and the amount of creativity and originality involved is > directly > comparable. Even if you have the coolest goddamn sample > on the face of > the planet, if you loop it and say "check this out" it's > *artistically* > just like playing one note on a piano. Think about how > you'd do it on a > hardware sampler with a keyboard, and consider whether > doing the same > thing on a piano would be impressive or just flat-out > pathetic. > > >i'm not sure that you would necessarily sample those > items. don't > >you usually sample more traditional instruments being > played by people, or > >electronic instruments as used in an already existing > pices of music? it > >seems to me that the reason *you* would sample those > would be because of the > >non-generic and personaliazed sound of those events. > > It depends on the situation. I've constructed entire > songs from a single > sample pitch-shifted and timestretched in various ways > and passed > through effects to create the illusion of different > sounds. A low-pass > filter and fast attack turns a 303 note into a bass drum; > bandpass and > distortion turn it into a snare. There's a great range of > nuance and > humanity available with samples, IF you work at it. > Certainly it would > be much, much easier to just grab several samples, but > it's interesting > from a theoretical standpoint to say "look, this is all > the same > sample". Whether it's interesting from a practical > standpoint is another > matter entirely, and whether it sounds good is yet > another. > > >From the critic's standpoint, theoretical interest is > important. From > the performer's standpoint, the practical interest of the > piece matters. > But from the lay listener's standpoint, it's only > important whether it > sounds good. I think that's why so many obviously > untalented musicians > become popular: they sound good. A performer may look at > how they create > music and go "why, it's all studio trickery" and turn up > his nose. A > critic may look at the structure of the music and say > "why, it's almost > childishly simplistic" and turn up his nose. But the > public listens to > the music and says "hey, that sounds good". > > I don't think anything a performer or critic thinks > should impact that. > If the public isn't going to say "that sounds good", what > exactly is the > *point*? Performers nodding at each other over how > creative the > production is won't make it sound good. Critics gushing > over how > original the theory is won't make it sound good. But > conversely, the > public buzzing about how great it sounds isn't going to > make it art. > > In the end, it's about goals. Who is your audience? > Critics? Performers? > The public? Realistically, it's a combination of all > three: the > admiration of critics will win you awards, the admiration > of performers > will give you credibility, and the admiration of the > public will give > you popularity. How important each of those things is to > you will > dictate what's important to your work. I'm not concerned > with awards, > and if I had to choose between credibility and popularity > I'd choose > popularity. So original theory isn't all that important > to me, and > creative production is only slightly important. I > primarily care whether > it sounds good. > > Is it art? Sometimes. It can be. But no, I wouldn't say > *everything* I > do is art. That doesn't mean I'm not an artist, it just > means that > sometimes the artistic validity of my work is > questionable. Every doodle > by Van Gogh wasn't art, either. > > >** i'm not convinced that a sample can really truly > capture that "essence," > >but this is probably a whole other kettle of fish. > > Not all of it. Samples never sound quite right. They're > *missing* > something. Different people have different ideas as to > what that > something is, but I think most musicians have noticed it; > they blame it > on digital/analog sometimes, other times they blame it on > unoriginal/original, and I don't think any of that's > altogether true. I > think "recorded" and "live" just sound different. > Recordings of > recordings start to mutate and degrade in a way that > isn't obvious, > because -- BIG dose of whacked-out opinion here -- > they're getting > farther from the original team that produced the work. I > don't really > know how to explain that, it's just something I halfway > perceive which > doesn't make any sort of logical sense. > > >Samples capture *some* of the > >original's emotional content, which can be carried over > for further > >effect. > > > >** interesting, this almost seems to be somewhat > contrary to your statement > >above - - or maybe that's what i'm driving at. > > I don't think a sample captures everything. When you > watch someone play > piano in person, you can see the emotion on his face, and > there's a > certain dramatic component to how he moves. If you hear > it from the next > room, something is missing -- and if you record it and > play it again > later, something else is missing. So if you sample that > recording and > record it, you have something missing again. That's three > generations of > something going out of the sound, which might be > described like: > > - Someone is playing this right here, right now. > - Someone is playing this over there, right now. > - Someone played this some time ago and recorded it. > - Someone recorded a recording of someone playing this > some time ago. > > No matter how much of the humanity and nuance you record > in the sound, > you keep getting farther from the original artist. The > human connection > gets more and more faint. It can be enhanced if someone > knows who played > it, or if the recorder of the recording of the recording > (damn that gets > tedious) associates himself as a "bridge" between the > original artist > and the listener. This is where recognisable samples have > value. > > And here, I almost wrote a very long essay on sampling as > a directional > weighted graph with comparisons to network routing > protocols, but I > think few people would follow it and nobody would care. > :P > > >** the interesting thing that strikes me *right now* > about this whole > >sampling thing - - in terms of how i understand *your* > usage of it - - is > >that is *referential* rather than *generational* . . . > in other words it > >doesn't necessarily *generate* any new information > (particularly emotional), > >rather it *refers* back to someone else's generation > and attempts to > >recontextualize it. > > With the caveat that this isn't the only sonic weapon in > my arsenal, > that's a pretty accurate description. A lot of my work > partially boils > down to a background track overlaid with recognisable > samples that > effectively say "think about this, now think about this, > now think about > this" -- leading the listener through several concepts to > draw > connections. Sometimes that has a purpose and a point; > other times, it's > just a train of thought thing. The musical value of what > comes out > varies likewise; just like sometimes you can sit at a > piano and play > something great, and other times you'll play something > that just plain > sucks. >