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Rick, Thanks for your question. Sorry, Edit | Quantize has not been enhanced in SONAR 2.0 to list 64th note triplets. However, I just found out that you have been able to do 64th note Triplet Quantize (and higher) all along. Here's how: 1. If you are at 960 PPQN, 40 Ticks (if my math is correct) would equal 1 64th note triplet 2. Edit | Quantize. The Resolution field allows you to type in a number of ticks as opposed to selecting from a preset subdivision (eighth, 16th, etc.). Type in 40 ticks in that field. 3. Set your other Quantize settings the way you want them. And Voila, 64th note triplets. 4. You can save settings as a preset, so you can call it up again any time you like. I didn't realize you could do that either, so I think I'm going to feature that as a tip in our next newsletter. We have also added a Drum Grid editor with resolution up to 64th notes. Some of the other features of the drum grid are: A pattern brush that allows you to paint notes from 1000 preset patterns, or by using any .mid file; per-note mute and solo, note sorting, velocity tails; custom drum maps that can span multiple MIDI devices, multiple outputs, and DXi synths; you can preview different kits with real-time remapping. You can already get Glitch, Skitter, and Stutter effects in SONAR 1.0 by changing settings in the Loop Construction view. I've been experimenting with changing settings while loops play back in realtime, and routing the output to another track to record. I then chop the recording up and make new groove clips that feature the stutters. I disagree with you about SONAR being considered sub-professional. If you were talking about Pro Audio 9, I would concede, we needed to play some catch up then, but I feel that we leapfrogged the competition in a lot of areas with the release of SONAR. SONAR received nothing but great reviews across the board, none of them calling attention to the lack of 64th note triplets as a flaw. :) There is always room for improvement, so if you have any other suggestions (not just from Rick either, fellow loopers) please let me know. Thanks, Carl -----Original Message----- From: Rick Walker/Loop.pooL [mailto:GLOBAL@cruzio.com] Sent: Wednesday, March 13, 2002 8:03 AM To: Loopers-Delight@loopers-delight.com Subject: Re: SONAR 2 announced, features cool loop-based synth Cool news, about the new looping features of SONAR 2. I really like the layout of this program but there is one feature that presents me from either using it or recommending it to my students of electronic composition: So far the first version, to the best of my cursory examination, does not support quantize rates lower than 32nd note triplets. In order to compose drum & bass, jungle or glitch or skitter (all very popular new idioms in electronica and electronic pop) it is very necessary to have quantize to 64 note triplets if not higher. Has this issue been addressed in Sonar 2. I know that Sonar is considered to be slightly sub-professional, but I honestly think it would give the expensive Cubase and Logic a run for their money if this issue were addressed . The program is a lot more intuitive than either of those midi programs IMHO. Good luck. Thanks for sharing the news of another good looping tool for us to explore. Yours, Rick Walker (aka, Loop.pooL)