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hey Evan I think you may be on to something: strange sometimes how i mentioned this subject several times since October of last year, and when I mention that I have been doing some form of what I call SONIC Snowflaking the list goes limp. now what I am attempting to do pushes the envelope which is why I am interested in what others are doing, et cetera. otherwise the waters will part, Pedro Felix - NYC 2002 --- Pedro Felix <pfelix28@yahoo.com> wrote: > man, that is a whole hell of a lot of work, i came > upon an easier way to do this with the overdub and > riding the feedback pedal whilst changing the phrase > times by glitching the cable aginst various things > i've found. i also do this with the Digitech units > riding the delay in real time via cv either hand or > foot controlled. > welcome, pf > > > --- Hedewa7@aol.com wrote: > > inna nother recent thread, this exchange twixt > kevin > > g. & mr. flint yielded > > kim's EDP-oriented self-definition of 'granular > > looping'. > > the thread is quoted, herein, w/kim's explication > at > > bottom: it seemed to me > > worthy of repeating to those interested in LoopIV > > who mighta missed it. > > so: > > > > At 05:50 PM 6/13/2002, Kevin Goldsmith wrote: > > > >Now I'm curious: how would things like > unrounded > > multiply, 8th-quantized > > > >substitute, or SUS-insert be done on a > > Repeater/DL4/JamMan/Boomerang? > > > > > > >Unrounded multiply == Shorten loop, this can't be > > done on all loopers, but > > >it can be done on the repeater > > > > Sorry, that is not correct. Unrounded Multiply is > > not really equal to > > "shorten loop". It is a lot more powerful than > that. > > Unrounded multiply > > lets you multiply a loop by an arbitrary amount, > set > > by where you tap the > > start and ending points. It can be shorter or > longer > > than the original. > > While you are creating this new-sized loop, you > can > > simultaneously overdub > > in real time. This means you could create a new > loop > > that is .87x of the > > original, or 3.4x of the original, or whatever you > > want. Over the top of it > > you could then have a new overdub of this new > > length. Since you can start > > at any point of your original loop, you can > > effectively create a new > > startpoint of your loop. > > > > The original question was about how to start with > an > > ambient loop, and then > > evolve it into a rhythmical loop where the rhythm > > may not match up with the > > initial loop length. This is precisely the reason > > why we invented the > > Unrounded Multiply in the EDP, because this is a > > very common need. > > > > The great thing about it is you don't even need to > > pay attention to the > > loop lengths at all as you are creating this. So > for > > example, you start off > > creating your ambient loop however you like, > > creating some texture and > > overdubbing on it or whatever. Maybe it's 5 > seconds > > maybe 8, whatever - > > it's ambient. Then gradually as you create it, > some > > point in the loop > > begins to feel like the "beginning", and that is > the > > point where you want > > to start something more rhythmic. This may have no > > relation at all to the > > actual startpoint of the loop, but it doesn't > > matter. At the point where > > you want to start the rhythmic section, you tap > > Multiply and start playing > > the new part. Again, you don't need to pay any > > attention to loop lengths, > > just your playing. When you reach the end of your > > rhythmic bit where you > > want to set the end of the loop, you simply tap > > Record. Now you have a new > > loop that is the length of your rhythmic phrase, > > with however much of the > > original ambient bed repeated under it as happened > > to fit in that space. > > This is a very easy and organic thing to do. > > > > and no, the Repeater does not have a function like > > this, and neither does > > any other looper. > > > > In LoopIV, we've opened up new possibilities with > > Unrounded Multiplies, > > where it has become an important part of doing > > LoopWindowing and granular > > loops. > > > > > > >8th Quantized Substitute == overdub rhythmically > > (really replace > > >rhythmically, but lets say overdub because it > > produces a similar if not > > >the exact effect). I've done this on the > repeater, > > DL4, Headrush and > > >Boomerang, I don't own a JamMan, but I've seen it > > done there too. > > > > again, you are not understanding the function. The > > notion of "quantized" > > control versus free or "unquantized" control of > loop > > functions is unique to > > Loop and the Echoplex, which is the only device > that > > lets you choose. The > > repeater does not have any such concept. It's > > functions are either > > quantized or not, and you do not have a choice. > Same > > with all other > > loopers. I find the Repeater tends towards > > quantizing the control actions, > > since it tends to be aimed more towards dance > music > > production where > > precise rhythm is important. Most other loopers > only > > have unquantized > > action, where functions always happen immediately. > > This tends to work > > better in ambient loops, but can be a problem when > > you want the tight > > rhythmic accuracy. The EDP lets you work either > way. > > > > In LoopIV we have expanded the quantizing > > possibilities in some really > > interesting ways. It used to be in LoopIII that > > having quantize on only > > forced control actions to happen at the next cycle > > boundary. (in EDP-speak > > the cycle is the basic initial loop length set by > > Recording the loop, using > > multiply or insert lets you create longer loops > that > > consist of multiple > > cycles.) > > > > LoopIV now has two new values for quantize, 8th > and > > Loop. Quantize=Loop > > means that if you have multiplied the loop, any > > functions you do will wait > > until the next overall loop boundary instead of > the > > next cycle. This can be > > really practical in use. > > > > Quantize=8th is interesting because it lets you > > subdivide the cycles for > > the quantizing boundaries. It actually subdivides > > according to the > > 8th/cycle parameter, so you can make it anything > you > > want. The default for > > 8th/cycle is 8, so normally it subdivides to 8th > > notes. You could just as > > easily set it to 4 for quarter notes, or 5 or 13 > or > > whatever. What this > > does is precisely quantize any action you do to > the > > next 8th boundary in > > the cycle. This lets you do interesting things > like > > replace exactly one 8th > > note, for example. Or make sure reverse always > > starts exactly on the beat > > so that your loop doesn't fall out of rhythm while > > going in and out of > > reverse. > > > > Above I think you are trying to imply that you > just > === message truncated === __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com