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Well, Happy Independence Day anyway. I've got one observation about all this, it's not much, but I've seen parallels between the games market and the effects arena, based upon the posts on this newsgroup concerning effects/looping units and the companies that make them. In the games market, one can have the best-seller of all time, and then, in the motions to get the money for the sequel - a fairly guaranteed purchasing decision for many, depending on the game - it all goes to hell, and you never see the sequel, though there's lots of talk about it. Sometimes the company itself ceases to exist within a year. I expect that this is yet another reason why getting work in the sound design area for games is difficult at best. At the same time, though, perhaps they'll wise up to the idea of using consultants for such work, and make it possible for some of us to get some footholds there. It's just the volatility of the marketplace seems similar. Granted, if you work for a Gibson - a diversified company with more than one product - there's a lot more support in process for what might otherwise be an endangered product. What would it be like, for instance, if the EDP had been developed and maintained by a small firm? It'd either be scooped up by a larger company, or we'd be discussing it wistfully just like the EH 16-second delay. Those of us with firms producing such items would no doubt cast more light on this concept...? And, hey, does anyone else here play Quake III Arena, or its mods? Stephen P. Goodman EarthLight Productions * http://www.earthlight.net/Studios - The Free Loop of the Week! http://www.earthlight.net/Gallery_Front.html - Cartoons! http://www.earthlight.net/HiddenTrack.html - More Cartoons!