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Mark wrote: <<<<<<<<My wishes for a hardware MIDI looper: * Define the loop length on the fly rather than having to think in advance about it being x number of bars at y tempo. Or I want to split the difference and specify the tempo in beats per minute but not lock myself in with respect to the number of beats. (For example, I might set things to 100 bpm and start playing a groove only to discover that I seemed to be feeling like 7/4 today.)>>>>>>> No can do on a Command Station. <<<<<<<* I'd like to be able to multiply out a loop so that I can record the basic pulse, multiply it out, and then ornament it>>>>> Likewise, SOL. <<<<<* If I can't have feedback, then I want easy ways to switch tracks, switch sounds assigned to tracks, and mute and unmute tracks -- which I guess points out that I want multi-track support>>>>> Pretty straightforward on these aspects, you do have to have your hands on the beast though. I suppose much of this can be done with MIDI foopedals, though I haven't explored this at all. Switching tracks is easy with the up/down scroll function near the screen, switching sounds is a bit more difficult as you have so many to choose from. My command station is maxxed out with 4 sound ROM's which gives me 13 banks of 128 sounds plus 4 banks of User definable sounds. A total of 2176 different options. Of course if I was doing what you are asking, I'd take my most used sound and place them side by side in the User bank where I could find them quickly and easily. Muting/unmuting tracks, well you have 16 dedicated buttons for that... it don't get much more intuitive than that. Plus with one button press, the screen shows a mixdown chart and you have 16 rotary encoders that will adjust on the fly. My only small complaint about this feature is that the volume will "snap" to the current knob position (once you move it) rather than turning it beyond the actual current location to activate it. <<<<<* I want the ability to erase notes while the loop is playing -- again particularly important when feedback isn't available>>>>> Piece of cake with the command stations. You can erase the whole track, portions of it, or selected notes only. Imagine this, recording a cluster of notes on the keyboard, then going through the loop again and holding down specific notes while holding the erase button. These notes then drop out of the loop. You can go from sonic mayhem to a finely crafted sound in this manner. <<<<<<<<* It needs to loop controller information as well. Actually, in some ways, this would be easier with respect to implementing a feedback capability.>>>>>>> Not sure what you mean here, do you mean stuff like pitch bend and pan and volume and all the various modulation sources availble through MIDI? If so, then yes, this stuff is all a part of the recorded track. <<<<<* I want to save and restore loops without stopping playback -- a la using Next Loop on the EDP (though even there it could be better)>>>>> All the above is availble without stopping playback. <<<<<* I want to be able to pull in loops over the top of other loops a la using an EDP as a sampler or more specifically thinking about a real time version of recording and playback for something like Roland's RPS functionality (which you have to go set up ahead of time).>>>>> Sorry, I'm not familiar with Roland's RPS functionality. The command station can act like a MIDI clock source if you want to sync other things up with it. * There should be essentially no functions that require me stopping play back. How much of that can the Command Stations do? Well a command station can do what I've outlined, though that's about 5% of what they are capable of. They are not designed to be MIDI loopers, that's just one of the results of a very powerful machine. Many people are using them in many different ways. If you are into mixing beats and hip hop and trance electronic and what have you, these are great machines. I myself use it mostly as a sound module with extra trimmings. When I want to loop, I use a looper (as that's what they do best) and when I want to sculpt sounds, I use a combination of sound modules and controllers. They also feature very in depth and fairly well laid out access to creating your own patches and sounds. While their sound cards do not approach the quality of a Kurzweil for example, they are well above average (compared to Roland, Korg, Yamaha, etc.) <<<<<<I'm torn right now between: * A Command Station * A MachineDrum * Sticking with playing my HandSonic into my EDP * Supplementing the latter with something cheap like an Electribe>>>>> It really depends on what you want to do Mark, if you are having good results from the Handsonic/EDP combination, stay with it. It will do things that no MIDI looper will come close to at this point in time. The command stations are in a class of their own. And at $499, they have really closed the gap with any competition. When they first came out, they were $1200 street price! Just to clarify a bit... the command stations are the logical extension of the Proteus 2000 sound engine with the addition of a sequencer. The XL-7 is the XL-1 card (Xtreme Lead) in a sequencer. The MP-7 is the Mo'Phatt sound card, the Proteus 2500 is the Proteus 2000, (and yes it is the same beast as the XL-7 and the MP-7 without the rubber keypads and the ribbon strip), and they are coming out with a new one this summer, the PX-7 which is the same command station with a drum ROM card only. I guess they mean this one to be a drum machine. Each command station comes with 4 slots total for expansion cards ($275 a pop, though deals come up all the time) so you can tailor the sounds to your taste. Stephen __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com