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I did it yesterday. But then the dog ate it... - Dennis -----Original Message----- From: Mark Sottilaro [mailto:sine@zerocrossing.net] Sent: Saturday, July 26, 2003 6:52 PM To: Loopers-Delight@loopers-delight.com Subject: Re: Repeater - "conditional stop" I could do it, I just don't want to. Mark Sottilaro On Saturday, July 26, 2003, at 03:29 PM, Kim Flint wrote: > At 01:20 PM 7/26/2003, Nic Roozeboom wrote: >> I imagined it would be only a matter of time before someone would >> announce they had hacked OS1.1, and made all sorts of improvements... >> such as being able to configure one track as a MIDI looper... > > yes, it's amazing. It can't be that hard. Maybe you could take it on? > After all, the Repeater is only a fully custom piece of hardware with > its own unique system architecture, and code running straight on the > silicon probably without any commercial OS in between. But that just > means you gotta know how the hardware works to write the code and > there's no OS there to do anything for you. Of course, no > documentation is publicly available on the hardware architecture or > the programmable logic parts. But heck, with a little patience, a > multimeter, logic analyzer, scope, and a year or two of spare time you > could probably figure out most of it. Then I guess you would have to > decompile the machine code from the roms into undocumented assembler > or maybe even C code. I don't know how well decompilers work, but > probably the result will be messy and difficult for humans to > understand. Hey, but no matter, if you had all the time to figure out > the hardware, you've got time to unravel the code too! I bet it would > be fun. Once you've got that figured out, then you can go about adding > your own features. Careful now! this ain't wimpy windows programming. > Real-time embedded coding without a net! Everything you do has the > potential to throw something else off, so you need to keep an eye on > every clock cycle and all the possible states you could be in. Judging > by the kind of bugs they had, there probably aren't many cycles left > to play with, but there must be a few here and there. The Electrix > guys only went a year over schedule and still had bugs trying to do > this, so it can't be that hard really. Oh, by the way, did you catch > the time when Electrix mentioned they were out of code space? Ah well, > there are probably a few features in there you don't use anyway, so > rip 'em out! Assuming you can actually figure out which part of the > code they're in... > > Sounds like a great project! > > kim > > > ______________________________________________________________________ > Kim Flint | Looper's Delight > kflint@loopers-delight.com | http://www.loopers-delight.com >