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This may be Loop4 only: You can sort of do this by multiplying into the second loop when you switch (Next Loop + Multiply). You have to get the loop length right, however. Next Loop + Overdub saves you that trouble but it only works once. What I want in Next Loop functionality is a version of the switch quantize function that does the following: * Next Loop + Overdub, Multiply, and Insert all use the same quantization as they do when not doing a Next Loop and always copy the current loop. In other words, they act just like using them in the current loop with the added behavior of leaving the current loop in place so that you can come back to it. * Next Loop + Undo (i.e., commit the next loop) uses the standard switch quantization options for Next Loop (i.e., now, cycle, or loop). That way one could have a loop, decide to go overdub some stuff while keeping a copy of the current loop, and then return the original loop with everything staying aligned to cycle or loop boundaries. Mark on 12/30/03 7:57 PM, Glenn Poorman at glenn.poorman@autodesk.com wrote: > This is probably for Kim but maybe someone else has some > comment on it as well. > > There's an added piece of functionality that I think would > be cool for a future OS version ... or ... maybe I can > already do this and I'm just not seeing it. > > I think it would be cool to be able to set the EDP with > two loops and always use the second loop to do small variations > on the original. In other words ... first time through you > record your loop. Kick to the next loop with sound copy and > add something. Go back to the first loop. Then (here's the > tricky part), kick back to the second with just a copy of > the first. > > I guess one general purpose way to accomplish this would > be some kind of MIDI function that would allow you to reset > a loop that's not currently playing. > > Make any sense? > > Glenn > >