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excellent stuff. i had to sell my kyma for cash flow reasons, but i really had a good time with the granular stuff. loved the other two tracks as well... have you checked out denis leas' excellent lck for kyma? ----- Original Message ----- From: "sarth" <sarth@sarth.net> To: <Loopers-Delight@loopers-delight.com> Sent: Thursday, July 01, 2004 3:42 PM Subject: RE: Miels Davis loop > Kyma has some great realtime granular processing features. If you want > you can check out > > http://www.noxix.com/music.html > > and click the third track "scream" 99% of the vocal processing you hear > there was recorded live, with the original vocal track, which allowed > the singer to "play" the effect during the take. (at least in theory) > This "granular reverb" patch basically continuously samples the sound > and plays back different windows of the sample using a couple of > parameters from different "sliders" including a user variable amount of > randomness. > > -- Sarth > > > -----Original Message----- > > From: Michael Peters [mailto:mpeters@csi.com] > > Sent: Wednesday, June 30, 2004 2:36 AM > > To: Loopers Delight > > Subject: RE: Miels Davis loop > > > > > Wait, but where do the bass playing/drumming come from? > > > > they're part of the original recording > > > > > > > you have choosen a rhythmic value for the loops gradual > displacement. > > Did > > you do this in the program by ear or by some calculation > > > > I found the value simply by trial and error until it created some kind > of > > rhythm created from the slices of the original rhythm > > > > > > > Also, would you mind describing exactly how you made this? > > > > I used Granulab which does the chopping into slices and rearranging > them - > > I > > don't want to explain granular synthesis here - the piece was > basically > > created by feeding the original recording into Granulab, and finding > the > > best placements for three or four sliders, the rest happened on its > own > > without any intervention from my side. > > > > > > > I wonder if this technique could be used in real time. > > > > Granular synthesis can never really manipulate the real time signal in > > real > > time as it basically always samples a sound, chops it into grains, and > > plays > > them back in a different order. So it has some similarities to > looping, > > really. Granulab is not designed to work with real time signals but > the > > wonderful Audiomulch has a real time granulator which even uses an > > internal > > delay. Probably Reaktor has a similar feature. I'm not sure if a > technique > > similar to the Miles piece could be done in real time with Audiomulch, > > maybe > > it would be interesting to try that. > > > > > > -Michael > > www.michaelpeters.de > > > > > > > >