Support |
>>So how would that be applied to music? > >The most obvious application is in multichannel surround, where the >flocking is spatial. not obvious if you don't have 6(or more) speakers :-( >Pitch and time scaling would also make sense. I imagine it would be easy to do a piece with shifting tone clusters (and surround pan) just by assigning one of the 3 spatial dimensions to pitch. The difficult, and perhaps more interesting route would be to integrate the boid thing with rhythm andybutler