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On Aug 14, 2005, at 1:12, obadia wrote: > Hello, > I'm testing a set-up with both Sooperlooper and > Musolomo. It seems to work so far. > I use SooperLooper for looping and layering and > Musolomo to sample the fresh loops on the fly and bind > them straight away to a midikeyboard. It would give me > the possibility to break previous material, and get > many loops, fragments of loops or just isolated notes > to trigger. I can imagine a performance evolving from > building a layer syntax to deconstructing/rebuilding > by triggering, tweaking and combinating. > I use Live and Jack OSX to connect everything. > Just curious if anyone has tried something similar? Yes. SooperLooper is very good, but it did not work for me because of the lacking latency compensation. I want to play instruments with an exact musical timing, as the source material for looping. A couple of milliseconds getting lost here and there just ruins the feel. For more ambient musical styles SooperLooper is great though and also if you are not using analog live audio input, i.e. working with software instruments and plug-ins only. Musolomo was very fun too, but I found it hard to use with my hands occupied by playing instruments. I tried to use an FCB1010 foot controller as well as triggering MIDI clips in Live to send the controller data to Musolomo. Got it partly working the way I wanted but gave up because it quickly became too un-intuitive for improvising. It seems to be more designed with the recording/remixing musician in mind. It felt more like a tool than like an instrument to me. I tend to like the Augustus Loop better because it lets you "play" the pitch of the loop by midi notes (even when overdubbing live audio input), thus implying chord changes - a part of the musical language that many loopers sacrifice. Not much cutting and slicing possibilities (yet...) (the way you can chop up stuff into 128th notes on an EDP is unbeatable!) A very nice looper in Ableton Live is the built in Ping-Pong delay. In Live 5 the Ping-Pong delay has recieved a little "F" symbol for "Freeze". Some interesting audio degeneration happens if you freeze a loop and then change the loop length. The ping-pong delay also has a built in equalizer, which means that you can set up MIDI clips that perform all kinds of rhythmic EQ stuttering to the loops. Such EQ patterns can be of a different length that the audio loop and you can apply all kind of random scripting to have playback automatically jump between different EQ pattern sequences (ie MIDI clips routed to the ping-pong delay's EQ as the target). You can also route the audio from the ping-pong delay to an audio track and record it as an audio clip for serious surgery. But that's beyond my horizon since it demands the hands-on-mouse-watching-the-screen concept. Greetings from Sweden Per Boysen www.looproom.com (international) www.boysen.se (Swedish) ---> iTunes Music Store (digital) www.cdbaby.com/perboysen