Support |
Hey Rachel I read your queery on Loopers Delight and wanted to respond as I have a lot of experience with the situation that you want to create for yourself and your band. I am both a drummer, bassist, keyboardist, percussionist and vocalist who has been a professional for many years so I've been on both sides of the problem..........being the looper or responding to a loop that I can't control myself, live. Here's my take on the process for what it is worth: First of all, I agree with the other great advice given to you.............the drummer has to have excellent monitoring of the loop........I'd recommend a special extension speaker or even amp that is dedicated to them. If the drummer cannot hear the loop, all bets are off. The most professional drummer in the world cannot stay synchronized (as I embarassingly found out looping with my brother at my Dad's 80th birthday party this last Sunday...........<blush>) Secondly: Your loops are only as good as your own timing is! I have literally learned more about timing from live looping than in all the hundreds of click tracked recording sessions I have played in or the myriad of master musicians that I have accompanied from other cultures. All the devices, no matter how expensive are like this: You get out of the device what you put into it. That being said and done, you will have to practise a bunch to get the hang of recording (and more importantly truncating) your loops so that they loop smoothly. Once that is accomplished and if you are really tight with a good sense of rhythm, this won't be too difficult, the next step is getting your drummer to be able to play in sync with the loop and knowing what to do if he or she gets off of it (which is easy to do because we are human). This is not as simple a process as just playing together for these reasons: Human beings normally entrain with each other so that if one slows down just a little bit, the accompanying musician will compensate so that it sounds like you are playing together. Even in really good rhythm sections we do a lot of this very unconciously. If you analyze even the most competent studio group, rhythm sections will have tons and tons of very tiny rhythmic fluctuations from perfect metronomic time that are then compensated by natural entrainment. The net effect, of course, is that the audience doesn't hear these mistakes because you are percieved as playing together. When you make a rhythm guitar loop, however, the tiny imperfections in your own timing are set into stone and you don't have the luxury of the loop entraining with the drummer............................it's all up to the drummer to play with the loop. This is a lot more difficult than just being able to play tightly with each other. If you get down to really micro analyzing what happens when a drummer plays to a guitarists loop is that the drummer will still be making those tiny human mistakes that make a musician so much more interesting than listening to a strictly quantized midi sequence of samples.............they just have got to know how to compensate when they either speed up a little or slow down a little too much each time the perfectlly repeating loop happens. In the past I've posted a series of exercises to help drumset musicians (or indeed, anyone) learn how to not only play ahead of the beat or behind the beat but how to compensate in realtime if one goes to far to one side using a click track, metronome or sequenced part. This can, of course be adapted to playing with loops as well. I'll post it below. Additionally, I would be more than happy to e-mail with your drummer so I can explain it better...................or if we can find time, they can call me and have a quick discussion over the phone. If they want to talk to me, don't cold call me as I rarely answer my phone directly. Let's just arrange something over the web, first. Best of luck. I've never heard of a punk rocker using a looper live so I'm really excited that you will be breaking new ground in the looping world. Do you guys feel like coming to Northern California next October to play a bliztkrieg 30 minute show that uses your looping in it. If so, I"ll book you into the Y2K6 International Live Looping Festival. It would be a gas and a privilege to have you represent there. There's on money in it and it's done under the most primitive of circumstances (20 minutes to load on stage, 10 minutes to load off stage) but it's an amazingly wonderful festival and very inspiring to most of the musicians who come to play it or watch it.. Yours, Rick Walker Y2K6 International Live Looping Festival organizer www.looppool.info TEACHING A DRUMMER TO PLAY ACCURATELY TO A CLICK TRACK Set a click track to a reasonably moderate tempo (say 90 BPM), so that the click is playing audible16th notes (not quarter notes). DON'T DO THIS IN FRONT OF THE REST OF THE BAND. Call a one hour break for the rest of the musicians. Self conciousness or being put in the spotlight is antithetical to learning quickly, in my opinion. Next get the drummer to count out loud along with the click track and audio hallucinate that it is ever so slowly slowing down. If they've never done this, just have them repeatedly count "One eee and uh" with one syllable falling on every click. Have them try this for a while without playing to the track until they can do it succesfully. You can point out that you can actually hallucinate this phenomenon audibly and that you will at some point reach a place where you just can't hear it slowing down anymore........................... Now have them trying to play to the click track and repeat the very slow 'slowing down' process until they reach the limit of how slow they can hear (and consequently play) the metronome is going. Now you ask them to purposefully try to drag the tempo down, letting them know that this may get jerky and they may veer off of the metronome. The challenge is to play as slowly as you can WITHOUT letting the metronome get away from you. Of course, the net result is that the drummer will play behind the beat. If the drummer is having problems with this.........you ask them to imagine that they are very, very tired, or very, very heavy or very depressed, or lackadaisically bored, or very very hot.................a lot of these emotional states are associated with going slow. You can explain to them that when they are driving 60 miles per hour (sorry about the kilometer conversion here) they can feel really exhausted or very hot and still be driving at the same speed. The perception of the time it takes to drive somewhere changes however from a time when you are excited or adrenalated or caffeinated, etc. It is important that this exercise start at the normal tempo of the metronome and then slowly drift to the very edge of the slowest that you can percieve it's speed. Once the drummer can do this successfully, the next frontier is to try and get the drummer to let his or her tempo drift too slow (so that the metronome gets ahead). At this juncture, there is a strong tenencey to try to jump back to the proper tempo which will cause a glitchy mistake in the percieved playing by a listener (who can't hear the click in the final recording). You now get the drummer to play as slow as possible; purposefully play too slow (letting the metronome get ahead) and then take as long as possible to drift back to the correct tempo. ************************ Once this is done, you do the whole thing over again, hallucinating that the metronome is speeding up. Each side of this exercise will take about 10 to 20 minutes. After a period of time you can ask the drummer to quickly try and slow or speed up to the furthest limit of still playing with the click. One they can do that, now have have them Go to the slowest they can play accurately to the click and at this point ask them to 'feel' how it feels to be playing there in there body. Have them now slowly accelerate until they are playing as fast as they can without getting away (ahead) of the metronome. Now ask them to 'feel' how they feel while playing like this. Amazingly, a person can have really different emotional associations with these places of playing relative to the click. If they didn't know any better, they would swear to you that they are playing at different speeds. One tempo can feel incredibly different depending on where you place yourself relative to the click track. Cultivating how this feels to you is a very powerful way of starting to understand the very basis of tempo and rhythm. *************** Now you are ready to have the drummer to the final exercies: Have them play to the click.......................then go to the slowest that they can play and still be accurate. Next give them one minute exactly to slowly speed up until they have reached the fastest that they can play and still stay accurate. Encourage them to make this speed up as slow as possible. Now give them one minute to slow down from the fastest speed. Repeat both exercises in 30 seconds Repeat both exercises in 15 seconds Repeat both exersices telling the drummer to go from slow to fast and back again as quickly as possible without causing any 'lumpiness'. NOW FOR THE FUN: Record them doing this exercise and then play it back for them without the click: Voila..............you cannot even hear the difference in the track, despite how radical it feels emotionally or perceptually. the whole point is to get them to make all corrections gradually..................In this way, they will feel when the click gets 'away' from them but the listener won't if they are relaxed about returning to accurate. NOW THE BEST PART. Turn on the click and tell the drummer: "Don't think about anything.............just play to the click" In 45 minutes to an hour, the drummer will be able to relaxedly and perfectly play in time to the metronome. NEXT FUN EXERCISE: learning to play to a loop that is not perfect....................a 'lumpy' loop if you will. Make a rhythm guitar loop that is a little bit innacurate and have the drummer play to it until it sounds like the drummer is playing with the loop. Make several of them.....................make some horrible ones with real 'skipping lumps' in the truncation of the loop. A well placed crash cymbal on the downbeat of a lumpy or innacurate loop can frequently hide the lump. The same games listed above can also do wonders to the feel and utilizing them can help the drummer to train him/herself to make compensations in case they get off the loops timing by a bit. Have the drummer play as slow as he or she can to the loop without sounding 'wrong'. Now have them play as fast as possible without sounding 'wrong'. The drummer can do this by, again, audio hallucinating that the respective loop is either speeding up or slowing down. Again, do this exercise over an over with varying degrees of 'lumpiness'. Now, just make the best loop you can and rock on!!! good luck, Rick Walker (www.looppool.info)