Looper's Delight Archive Top (Search)
Date Index
Thread Index
Author Index
Looper's Delight Home
Mailing List Info

[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Date Index][Thread Index][Author Index]

AW: Looperlative LP1 - sample rate



I think of squares as superposition of sines.

-----Ursprüngliche Nachricht-----
Von: gareth.whitcock [mailto:gareth.whitcock@ntlworld.com] 
Gesendet: Freitag, 16. Dezember 2005 21:21
An: Loopers-Delight@loopers-delight.com
Betreff: Re: Looperlative LP1 - sample rate



If you're sending a square wave into a speaker, the speaker will
attenpt, 
(not very succesfully) to
push itself in and out without any in-between values. No sampler can
"guess" 
a sine wave from a square.
How would it know that you wanted a sine wave? Think of sines and
squares as 
just different shapes.Your
speaker cone will try to "draw" the shapes in the air.

Gareth


> Surely sound waves are always sine waves? The electronic pulse that
> generates the
> sound may be square or triangular or sawtooth or whatever, but the
actual 
> sound that
> comes out of a loudspeaker or musical instrument is always a sine
wave. Or 
> rather a
> multitude of sine waves superimposed on each other as fundamentals and

> harmonics. The
> sound reflections of room ambience are again just a whole bunch more 
> little sine
> waves. So a sampler, even if it only has two points on a wave, can
still 
> 'guess' the
> full waveform as it will always be a sine.
>
> --
>
>  Ian Petersen
>
>
>