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Re: Virutal E-jamming (was: Re: ejamming)



Mark,

 You've pretty much described what NINJAM does.. :)

peace
-cpr

Quoting Mark Smart <mwsmart@insightbb.com>:

> Hmm...interesting idea. It would be cool to jam instantly with anyone 
>around
> the
> globe, but this will never happen in exact real time because of the laws 
>of
> physics, as they say. Even if the signal was travelling along the 
>surface at
> the
> speed of light (which it is not even close to doing), there would be a 
>64 ms
> one-way trip time for people on opposite sides of the earth.
> 
> I've wondered what ways there are around this. I read somewhere about 
>people
> jamming, but intentionally playing 1 bar off from each other! I like this
> longer
> recording idea, maybe it could be applied to near-real-time. You could 
>do it
> like looping. You record an entire loop then send the whole thing to the
> other
> musician a few seconds later, like a faster version of what you describe.
> There
> is some way to do this....sounds like fun
> 
> Mark Smart
> http://www.marksmart.net/
> ----- Original Message ----- 
> From: "Per Boysen" <perboysen@gmail.com>
> To: <Loopers-Delight@loopers-delight.com>
> Sent: Thursday, February 01, 2007 3:07 AM
> Subject: Virutal E-jamming (was: Re: ejamming)
> 
> 
> > Related: Another approach.
> >
> > Given the invincible latency on the net I think that Virtual E-
> > jamming is as good, or even in some ways a better way  of
> > collaborating. It works as this: Musician A records something while
> > visualizing musician B jamming along. In his playing A needs to
> > respond to his vision of B, even though B isn't there. Then A sends
> > this recording with snail mail to B. Musician B listens, not so much
> > to the actual sound recorded as to the sound NOT recorded - the stuff
> > left out by A. Then B records his response to A's recording and "the
> > stuff left out" (i.e. A's vision of his absent jamming partner
> > responding).
> >
> > I've tried this and it works marvelously! It may even be easier than
> > jamming in the same time, because B's response doesn't have to be the
> > same as A originally envisioned B to do. If B later comes up with
> > playing something differently it is probable that A's mimicked,
> > recorded,  response to that will still be musically fitting.
> >
> > For group improvisation I have always been interested in playing
> > "compositions" that do not deal with traditional ways of describing
> > music, as in "notes", "chords" etc. You could in fact write a tune
> > where you use different kinds of vegetables, or whatever, as "notes"
> > are used in a normal charts.  Anyway, the fascinating thing here is
> > that interesting music comes out of it as long as everyone involved
> > truly tries to musically interpret whatever he is given. And of
> > course as long as the relations and movements of the symbols used has
> > some sort of meaning. It's not the symbols themselves but the
> > relations between used symbols that makes music when interpreted by
> > humans. I think the instincts at work here are the answer to why
> > Virtual E-jamming actually works so well.
> >
> > Greetings from Sweden
> >
> > Per Boysen
> > www.boysen.se (Swedish)
> > www.looproom.com (international)
> > http://tinyurl.com/2kek7h (latest music release)
> >
> >
> >
> >
> > On 1 feb 2007, at 00.47, Daryl Shawn wrote:
> >
> > > Speaking as a very frequent Ninjam user, this is certainly
> > > interesting but I'm somewhat skeptical of the article/marketing.
> > > They put down Ninjam for its delay, yet this app also adds a delay.
> > > And it says peer-to-peer, yet you need to buy a ($15/month)
> > > subscription, so you're not avoiding their servers altogether. I
> > > think Ninjam, with no need for cash to change hands and open source
> > > code, has a more promising life (Os, for example, created a plug-in
> > > on his own from the code making it much more useful for laptop 
>peeps).
> > >
> > > I myself love this:
> > >
> > > *"In Sync. In Real Time.* Or in as close to real time as the laws
> > > of physics allow."
> > >
> > > those pesky laws of physics...
> > >
> > > Daryl Shawn
> > > www.swanwelder.com
> > >
> > >> wired story:<http://www.wired.com/news/technology/software/
> > >> 0,72612-0.html?tw=rss.technology>
> > >> site:<http://www.ejamming.com/>
> > >
> >
> 
> 




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