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Mark, You've pretty much described what NINJAM does.. :) peace -cpr Quoting Mark Smart <mwsmart@insightbb.com>: > Hmm...interesting idea. It would be cool to jam instantly with anyone >around > the > globe, but this will never happen in exact real time because of the laws >of > physics, as they say. Even if the signal was travelling along the >surface at > the > speed of light (which it is not even close to doing), there would be a >64 ms > one-way trip time for people on opposite sides of the earth. > > I've wondered what ways there are around this. I read somewhere about >people > jamming, but intentionally playing 1 bar off from each other! I like this > longer > recording idea, maybe it could be applied to near-real-time. You could >do it > like looping. You record an entire loop then send the whole thing to the > other > musician a few seconds later, like a faster version of what you describe. > There > is some way to do this....sounds like fun > > Mark Smart > http://www.marksmart.net/ > ----- Original Message ----- > From: "Per Boysen" <perboysen@gmail.com> > To: <Loopers-Delight@loopers-delight.com> > Sent: Thursday, February 01, 2007 3:07 AM > Subject: Virutal E-jamming (was: Re: ejamming) > > > > Related: Another approach. > > > > Given the invincible latency on the net I think that Virtual E- > > jamming is as good, or even in some ways a better way of > > collaborating. It works as this: Musician A records something while > > visualizing musician B jamming along. In his playing A needs to > > respond to his vision of B, even though B isn't there. Then A sends > > this recording with snail mail to B. Musician B listens, not so much > > to the actual sound recorded as to the sound NOT recorded - the stuff > > left out by A. Then B records his response to A's recording and "the > > stuff left out" (i.e. A's vision of his absent jamming partner > > responding). > > > > I've tried this and it works marvelously! It may even be easier than > > jamming in the same time, because B's response doesn't have to be the > > same as A originally envisioned B to do. If B later comes up with > > playing something differently it is probable that A's mimicked, > > recorded, response to that will still be musically fitting. > > > > For group improvisation I have always been interested in playing > > "compositions" that do not deal with traditional ways of describing > > music, as in "notes", "chords" etc. You could in fact write a tune > > where you use different kinds of vegetables, or whatever, as "notes" > > are used in a normal charts. Anyway, the fascinating thing here is > > that interesting music comes out of it as long as everyone involved > > truly tries to musically interpret whatever he is given. And of > > course as long as the relations and movements of the symbols used has > > some sort of meaning. It's not the symbols themselves but the > > relations between used symbols that makes music when interpreted by > > humans. I think the instincts at work here are the answer to why > > Virtual E-jamming actually works so well. > > > > Greetings from Sweden > > > > Per Boysen > > www.boysen.se (Swedish) > > www.looproom.com (international) > > http://tinyurl.com/2kek7h (latest music release) > > > > > > > > > > On 1 feb 2007, at 00.47, Daryl Shawn wrote: > > > > > Speaking as a very frequent Ninjam user, this is certainly > > > interesting but I'm somewhat skeptical of the article/marketing. > > > They put down Ninjam for its delay, yet this app also adds a delay. > > > And it says peer-to-peer, yet you need to buy a ($15/month) > > > subscription, so you're not avoiding their servers altogether. I > > > think Ninjam, with no need for cash to change hands and open source > > > code, has a more promising life (Os, for example, created a plug-in > > > on his own from the code making it much more useful for laptop >peeps). > > > > > > I myself love this: > > > > > > *"In Sync. In Real Time.* Or in as close to real time as the laws > > > of physics allow." > > > > > > those pesky laws of physics... > > > > > > Daryl Shawn > > > www.swanwelder.com > > > > > >> wired story:<http://www.wired.com/news/technology/software/ > > >> 0,72612-0.html?tw=rss.technology> > > >> site:<http://www.ejamming.com/> > > > > > > > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program.