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I'm starting to sound like Kaiser, but you should move to Max, Per. You can do all this stuff. It's just the manipulation of numbers. Numbers in max change effect parameters (midi 1-127 mapped to any number range), they turn on/off patches (1 and 0), they can turn on/off patch functions (like rec, overdub, rev, etc) in a looper, and so on. You could basically design a max system with an autopilot button that essentially randomly looped and manipulated your real-time audio. Or you could have max generate the audio for you (no pre-recorded files) with its synthesize objects. I have a few max patches that generate music from your keyboard, or randomly. The only thing practically limiting is one's imagination. Heck, someone (not me, but a real max guru) could write a patch that forced you to play non-diatonicially, by analying the frequencies of your input and shutting you down if they followed a particular diatonic pattern - scales, etc. That would be hilarious...a max mentor patch to train someone how not to play inside. You get rated and scored based on what you play. Kris ----- Original Message ----- > On 24 jun 2007, at 06.31, Stefan Smulovitz wrote: > >> Taming randomness and making it musical is one of my favorite >> undertakings. For me it is a way to vary the static loop based >approach >> into something a bit more exciting - in particular when using >> prerecorded sound files. > > > That's a big interest of mine as well, except for the bit about working > with prerecorded sound files. I have always wanted to implement > randomness into real-time generated audio rather than prerecorded >files. > This started with hardware in -81 something but so far it has not led >me > into programming my own software. Related to this I'm also interested >in > techniques that allow the musician to instantly compose and perform >multi > layer orchestrated music (or maybe "lateral improvisation" would be a > better phrasing?). > > Greetings from Sweden > > Per Boysen > www.boysen.se (Swedish) > www.looproom.com (international) > > > > >