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> Since you work with microphones I can give one advice, > emanating from my own mistakes in the past ;-) Watch out > with standing resonance peaks in the room! It won't be > dangerous if you stick with "feedback = 0" but if using a > little more feedback it might bring some unpleasant surprises > after a couple of hours installation time. Says Barkhausen: resonances require a gain >1 to build up. (second Barkhausen condition) Of course, it depends on the different layers of feedback - one feedback chain is within your looper, the other one being through the room. And I encountered resonances even with feedback (of the looper) =0 in a setup like this: Mic 1: Shotgun mic pointed at a restaurant at the other side of the street Mic 2: Living Room Mic 3: Kitchen (adjacent to corridor) Mic 4: Bedroom Speaker 1/2: Living Room Speaker 3: Corridor Speaker 4: Bedroom 4 Loopers (Ellotronix), 5 insert effect chains. Compressors and lowcut per mic channel, brickwall per output channel. A first simplified implementation looked like this: Mic 2 -> Looper 1 -> Speaker 3 Mic 3 -> Looper 2 -> Speaker 4 Mic 4 -> Looper 3 -> Speaker 1 Now again: something which allows me to control these resonances, apart from "hearing them out" and placing parametric EQs in the signal chain? The often-wanted feedback destroyer as a VST? Would dynamically changing the length of the looper (thus changing phi(f)=2*Pi*n around the loop, the first Barkhausen condition) work around this problem? Would I need a looper which "pitch changes" (like the old PDS/RDS ones) for this - if so, which VST is good for that? Rainer