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bro, somehow i didnt get the breathing druming excercise post youre talking about but you could resend it to me,and congratulations on the drum article you sure deserve it ma man! Luis --- RICK WALKER <looppool@cruzio.com> wrote: > -- > D. wrote: > " the drummer doesn't like clicks or > flashing lights & in any case, we all think that for > the music to be > able to "breathe", we don't want quartz-locked BPM. > > Having been a live and studio drummer professionally > for 30 years I feel > compelled to > chime in here. All music, including > quartz-locked BPM loops or sequenced > music > has the ability to 'breathe". It just takes a > more sophisticated > drummer (and other > musicians) to make it appear to breathe. > > In the case of playing to quantized sequences or > static loops, it is > efficacious to > practice playing anywhere from way behind the beat > (in a musical fashion > that does > not 'lose' the connection to the quantized part) to > way, way up on top of > the beat. > > Early on in studio playing (and before the advent of > computerized recording > that allows > people to edit so effortlessly with digital > crossfading like anyone can do > on a home > computer these days) we learned that we could make > recordings much faster > (and > hence, way less costly) by using click tracks that > kept the musicians more > honest in > terms of overall tempo (there's breathing in this > case and there's just > plain old shitty > timekeeping, if you know what I mean). > > At the same time, rigidity is the first inherent > problem of trying to learn > how to play to > clicks. > > We were forced , back in the day (early 80's when I > did the bulk of my > professional > studio work) to try and figure out how to make the > music feel organic even > if we were > playing to a quantized click track. > > During that process, we learned that if we were to > get off of the click > that we needed to > drift back to it instead of trying to jump > immediately to the proper tempo > (in the former, > you never hear the mistake in the recording; in the > latter, you hear the > 'bump' in the > time immediately). > > Learning how to do this...............to play at a > different place in the > beat, that still is > musical then helped prepare us when we encountered > people from other > cultures who > 'felt' the beat differently (Southern soul > musicians who play very, very > laid back and > behind the beat, West coast funkateers who are way > up on top of things, > Brazilians > who have great time but don't play to a 16th note > evenly spaced grid in > their playing, > etc.) > > I have to say when I hear of a drummer who says, > "I hate click tracks or > blinking lights > or playing to static loops" I think, here is a > drummer whose overall > understanding of > the concept of keeping time is not real > sophisticated. > > The drummer, probably more than anyone, is capable > of imparting great > difference in > the way a piece of music if felt, vis a viz time. > The drummer can make > really > locked quantized parts feel very organic and can > make completely > unsynchronized > musicians feel very rigid and static depending on > how he or she plays. > > Time is a deep world. It's a fascinating world. > Like all things, it's > really good for > one's musicianship to stay flexible when it comes to > playing in any musical > setting. > > A mentor of mine (a guitarist who had backed Aretha > Franklin for several > years) once > said, "Every song can groove at any > tempo...........it's your job to > figure out how to > make a song groove" (and breathe) if it is played > at an uncomfortable > tempo or if it is > locked to a quartz-locked BPM. If someone calls > 'Sunshine of your Love" at > a > ludicrously slow tempo, you can make it groove like > hell if you play way > behind the > beat and in a very heavy manner. The same is true > if it is called too > fast. > This musician taught me that any audience can hear > if you change tempo in a > song > (especially if you are compensating at the start of > a song because it > 'doesn't feel right.' > He said, "The audience never knows if you are doing > a rendition of a tune > or trying to > play it authentically..........they only know if > your time is strong or not. > > He would drill our band at the time by purposefully > call different (and > unconventional) > tempos for different tunes in our > repertoire...............if we complained > that such a song > was at the wrong speed, he would yell at us, "Find > the groove, find the > groove". > > It was one of the best disciplines I ever learned as > a professional touring > and studio > drummer and, to this day, it feels unprofessional > when someone tries to get > me to speed up or slow down because a song feels > wrong................lol, > it's just not > always appropriate for me to yell, "Find the > groove, find the groove you > guys!!!!" > > Rick Walker > > ps Earlier on this list, I believe that I posted > a series of exercises > that I have been > using with great success with beginning beginner > drummers and bassists so > that they > can learn how to 'breathe' and play with different > relaxed feels to a click > track. > Check it out if you feel like you don't know how to > do this yourself. It > only takes a > couple of hours of work to learn how to do this and > your whole musical world > will > change if you learn the concept. There's only > one little > warning.......once you learn > how to play effortlessly and with a natural > 'breathing quality' to a click > track you will > begin to notice how many musicians out there don't > know how to do it and are > xenophobic when it comes to the concept. > If you can't find the exercises, I'll repost them. > Just let me know if > you are interested > > www.myspace.com/luisangulocom ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow