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> Remember, when you pat out a rhythm on your guitar with muted strings > and loop it.............you are just creating a digital drum machine. > It may be more creative than pushing pattern 10a on a drum machine but > it's the same thing: a sample being created and sequenced > in real time. > hi Rick, well, I have to disagree somewhat. After all, I could save myself a whole lot of effort by getting a drum machine for live playing if I thought the result would be just as listenable. ...and somehow I think you're already familiar with the ideas I describe here :-) (tho' thanks for all the drum machine tricks, never know when those are going to be useful) For a start, in the drum machine the samples are already created, and are created for commercial reasons by folk who aren't using them as a form of expression. Acoustic percussion sounds ( and gtr perc )all have different attacks, and this influences the rhythmic placement needed to make them sound in time, and also opens up the possibility to rhythmically offset one sound against another. Typically, a sound with slower attack can be played a bit earlier, but that's just the start of what is possible. Essentially the range of what is perceptually "in time" is much greater than if all the attacks sounded similar. Drum machines have a very particular sort of sound which is designed so that when you play the sounds rigidly, everything comes out exactly in time. Or at least, all the ones I heard do. I'm sure you heard the difference, and worked with it already. If you take a rhythm that was played on a vintage jazz trapset (nice and loose)and recreate it exactly with the sounds from a Roland plastic box the results will just seem out of time. In any case, the drum machine doesn't have the resolution to do that sort of timing. but mainly the difference is one is live ( with the exciting possibility of failure ;-) the other is canned andy butler