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Off topic, but I know this will probably be of interest to some of the Max-MSP hackers on the list, at least. http://www.youtube.com/watch?v=Jd3-eiid-Uw In short, this researcher has found a way to do quick-and-cheap head tracking using inexpensive Wii hardware. This causes the objects on the screen to move their perspective in relation to the computer operator (errr, just watch the video; you'll see what I'm talking about). While this sort of thing has been available in university Virtual Reality labs for quite a while ("goggling in" to an environment using headgear), I don't think it's been readily available using cheap mass-produced components. I think you could pretty easily combine this hack with other "immersive" 3D controllers. Imagine combining it with something like a Powerglove, or some of the Eowave body interfaces. Not to mention that Darwin Grosse has already coded (and performed with) a bunch of Max-MSP routines that let you use Wii controllers to play music. It seems the next step would merely be to program the proper objects into the computer, and you could literally have a fully spacial interface to play/manipulate your compositions through in real time. Imagine combining an immersive interface with something like the old Sonasphere program, which allowed you to compose sound by moving balls in space relative to one another ( http://www.sonasphere.com/?page_id=2 ). A program in that vein might lend itself to a fully spatial interface very easily. Looks like it could be fun!!! :) --m. -- _____ "take one step outside yourself. the whole path lasts no longer than one step..."