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Hi friends,
Since we were discussing the new OS X looping software Logelloop I recorded a quick improvisation this morning, as an example:
This music is the sounding result of the following actions:
1) Stepping "Record".2) Playing the first waltz type melody fragment for one bar.3) Stepping "Overdub" on the downbeat where the second bar starts.4) Keeping on playing, changing my phrasing a little for every bar (as the Overdub moves on to the next track of the loop with each new bar).5) During bar four I stepped "Multiply" (I had filled up four tracks up to this point).6) I made some drooling noise while multiplying for several bars (this track, 5, was set to play back in Reverse, one octave SPEED down and PRE EFFECTS - that's what makes it "dreamy").7. Recorded one bar of live playing into the Granulaterre effect.
The music was generated in one go. No shoe gazing or tap dancing, just a few pedal kicks during some ten seconds or so. I'm finding this a very powerful aspect of Logelloop; you can create a groove almost instantly, and on many tracks (of loop layers) that work against each other in a poly rhythmically interesting way (if set to different SPEED values). Finally I must tell that I had set up the track mixer in advance to handle the recorded loop layers differently. Here's the scheme I used:
Track 1: Just a little FX1 send.Track 2: FX1 send. Speed +12.Track 3: FX1 send. FX2 send. Speed -12.Track 4: FX1 send. FX2 send. Speed -5.Track 5: FX1 send PRE fader. FX2 send PRE fader. Speed -12. Reverse. Volume 0.
This study was only scratching the surface of Logelloop, but I hope it gives an idea of the concept. It's indeed different from both the typical Repeater and the EDP concept. I think that is very exciting!
What Logelloop calls SPEED is the simple Rate Shifting (as it's called in Mobius) and the classic HalpSpeed of the EDP. Logelloop also does Repeater-like Pitch-Shift/Time-Stretch, but I don't like using that because of the calculation time needed that makes the music go out of sync when applied to real-time processing (as when you play live).
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Greetings from Sweden
Per Boysen
www.boysen.se (Swedish)
www.looproom.com (international)