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Thanks! In this case, I fixed the frequencies to that of the last three frets of my guitar (highest notes). So, whenever I played the highest note, it triggers random looping, random effects for the second highest, and random effect parameters for the third highest. There is a patch that I use, created by the inventor of max/msp himself, which analyzes the frequency of your aud8io input and displays it in numerical frequency format (e.g. 100.44, 455.345, etc). After that, I use a conversion patch that maps frequency to plain old numbers, 0, 1, and 2. Each of those numbers triggers one of the three random functionalities. I could have max convert the requencies to MIDI, like what I did with my max/msp guitar synth, but in this case it was not necessary. I just needed a basic integer to associate with a random functionality change. Kris > Hi Kris, > This is great! I really like the spontaneous application of loops/fx. > Does max determine the frequency of the '3 high notes' and convert them >to > midi? > > -Qua > > -----Original Message----- > From: Krispen Hartung [mailto:khartung@cableone.net] > Sent: Sunday, July 06, 2008 2:15 PM > To: Loopers-Delight@loopers-delight.com > Subject: Re: My Revised MAX/MSP Looping/Effects Rig > > This is a clip of just some of my stream of consciousness playing today, > which demonstrates the new random functionality of my max/msp system. ... >