Support |
Hey I forgot about this:
Excerpt:
Generativity plays a role in many fields now, with gaming being no
exception. Also built around this notion and probably one of the currently most
eagerly awaited games is Will
Wright's Spore, for which Brian Eno, as
he revealed, will be making the soundtrack! He was asked to do it, because the
designers wanted sound that is just a procedural as the game itself, instead of
the loops which are tied to certain stages or areas which we are used to
experience in games. He went on to demonstrate a simple software called "The
Shuffler" which he uses to create fragments for the soundtrack of Spore and
which even with a simple combination of samples possibly would never create the
same composition twice within a lifetime. (Don't miss the Eno/Wright-seminar at
the Long Now Foundation,
their podcast is a gold mine anyway)
I am thinking about checking the game out but I am
afraid of my addictive nature.......
Jeff
|