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I did a couple of looping-oriented things recently which I thought folks
might find interesting:
1) I attached a security camera to a game controller that I used to
interactively control the recording, looping, and effects processing of up
to four video loops in realtime. I call it the LoopyCam, you can see a
picture of it here:
http://nosuch.com/tjt/loopycam/
For an example of what the output looks like, see this video (no audio)
with
clips from a recent performance:
http://www.youtube.com/watch?v=n3W6WoC0cJs
The abstract loops in that video were usually done by using video feedback
-
i.e. pointing the camera at the screen.
2) I did a solo performance where I played a MIDI keyboard to generate both
music and graphics - the notes I played were looped, and the played and
looped MIDI notes triggered all the graphics. Two videos (with audio) from
that performance are:
http://www.youtube.com/watch?v=hI_VHxzFMR4
http://www.youtube.com/watch?v=8-04KrT2hRM
...Tim...