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Re: What shall I buy? EDP or Looperlative?





per mentioned command chains and that's something we've been talking about on the forum a lot - the ability to insert a "cue" command into a string of commands, so that any function that appears after the "cue" will happen at the loop boundary, not immediately.

OK you got me...hooked now... And this all INSIDE the looperlative? You mean a mini sequencer, that fires off commands in sync with the clock, the "8ths value" or the loop boundary...? OH Wait... does the LP1 use 8th values or SUBcycles or whatever is called?
 

no...not quite - the commands aren't synced - you press a button and the chain is sent to the lp-1 - we were just trying to figure out a way to quantise certain commands, like reverse, for example, so they didn't happen when you pressed the button, but when the loop reached it's boundary - just like quantised functions in sooperlooper, or the edp (i'm guessing)

 
Well I want to know about pitching, inserting (what kinds) multiplying, and what happens when you UN multiply, do you have something like Mobiusīs powerful Divide function (the opposite of multiply) and (I always ask this rather fluffy question) How does it FEEL... once you are experienced, can you forget it, and just shoe-gaze your foot controller stamping about in your loop, freely and knowing you wont "Stop somethin" or get into a mode you wernt expecting? Or do you have to have a weather eye on the display?

pitching is like the old skool adjust the speed and pitch at the same time scenario. up one octave and down two. you can get discreet intervals if you have a midi controller that can send cc numbers of particular values
inserting - yes, you can do this and it's quantised - i think it's called "replace" in the lp-1. i don't use this feature, so someone else will have to give you the lowdown
you can multiply a track by any integer and there are pre-programmed values you can use for the most popular multiplications (chain them together for odd numbers etc)
it feels pretty good. the display isn't terribly informative at the moment, anyway. internal syncing between loops is tight as a drum. the only area that needs some work is quantising of some functions, which bob is thinking about at the moment

have a look at the wishlist to see the things is doesn't do ...

http://www.looperlative.com/phpBB3/viewtopic.php?f=1&t=601

and have a look at the summary of upgrades to see what's been added recently

http://www.looperlative.com/phpBB3/viewtopic.php?f=1&t=573

it's a good idea to join the forum...bob is extremely helpful and will be able to answer specific questions for you

sim