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> I'd like to second that implicit request, Jeff. When will we get loop > windowing? Well, if the Mac port doesn't kill me I can look at it next :-) I've thought about it a bit, if I ever get to it will be different than the EDP in a few ways. I don't want to lose Undo after Unrounded Multiply the way it's working now (just returning to the previous layer), so the window will always be accessible with it's own WindowBackward and WindowForward functions. The effect will be similar to Undo/Redo but with more control over the window size and the amount of shift, for example shifting backward by subcycles or seconds rather than entire cycles. When I was playing with windowing a long time ago something else I wanted was a way to "nudge" the edges of the window just a bit without moving the whole window, maybe using the pitch bend controller. Then there's "segmented windowing" where you slice the loop into multiple segments and fill each segment with non-contiguous pieces of the loop history chosen with a few semi-predictable methods or randomly. Glitchcore! Jeff