Support |
> A user can emulate loop windowing by setting up a script that runs a > random number of Undo or Redo commands. The main limitation is that you can't control the size of the window with undo. The layer you end up in will always be the same size as it was when you left it. EDP windowing is more like gluing all the layers together as if they were a piece of tape, then picking start and ending locations from that tape that may include pieces of different layers. At the scripting level, what Mobius lacks is: totalFrames - variable containing the total size of all layers as if they were a continuous piece of tape baseFrame - variable containing the offset within totalFrames of the loop that is playing now TimeShift <startFrame> <endFrame> - create a new layer containing content from the loop history between two points With those combined with ordinary script math you could window around in several different ways. Or I could just fix sync bugs :-) Jeff