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Although I'm considered to be among those "who don't know the difference" by some, I found two things to be helpful when working with distortion. First of all, a distortion (or overdrive, fuzz, whatever) is by definition a highly non-linear component. This means that it can (and will) generate new frequencies (to phrase it simply), and that the order of effects in a processing chain is of importance. Taking conclusions from both of these, I found it sometimes to be helpful to have some kind of EQ both before and after the distortion stage. Akai once built a stomp box like this, but it was discontinued rather quickly. When working with multi-effects devices or computers, it's however easy to get that (e.g. on an Eclipse by using the chain of 4 para EQ into one of the pre models (which feature a post EQ)). Bill also mentioned the fact that some of the discussed effects have a huge effect on the dynamics of your sound - which, basically, is the nature of a nonlinear component. One thing I found to work rather nicely when playing those hugely overloaded fuzz/crunch sounds is to use an envelope follower on your input signal and use that to modulate the output level of the distortion effect. With that, you get a "goes to eleven" sound all the time, which still reacts in volume to your playing. Rainer