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On Tue, Apr 7, 2009 at 12:42 PM, L.Angulo <labaloops@yahoo.com> wrote: > Yes i am also waiting for the mighty EDP like multiply on Mobius! Yup, I'd appreciate that too. But the bottom line for me is that I'm happy that, with Mobius, I got away an aspect of multiply on the EDP that always annoyed the shit out of me. I'm talking about the Loop4 now, not Loop3: When you want to cut down the length of a loop with Multiply you kick it twice. But if you kick with a too short time between the two Multiply kicks the EDP thinks that you want to tell it that you want to "multiply for a number of cycles" (equaling the number of erroneous Multiply kicks given too quickly. There was no way to call off that action on the EDP - you were forced to live with it. In a live situation where you may work with a loop of two minutes length this would result in a forced multiply for two more minutes - instead of the intended cutting down the loop to just one cycle to keep the musical flow up. I just hated that function and I never found out a way to disable it. So I must say that I'm generally more happy with the Mobius way of multiplying. I used to keep my own script that waits until the next cycle cusp before starting the Multiply, but since that doesn't work with the Lame Duck Period I have repelled back to stock Mobius multiplying now. I found that it is actually possible to not have that dreadful extra cycle added; you have to kick the Multiply just a fraction before the next quantize value and then you have to go out of Multiply Mode with Overdub. Someone on the Mobius list posted that advice. I also love the Instant Multiply/Devide. I always keep pedals and hand buttons for x2, x3 and x4. That makes it possible to cut down or increase loop lengths to musically interesting relations in just a second. My favorite is to copy a loop length, then go x3 and then /2 (or x4 and /3). Apply to one of two, or more, parallel loops for poly rhythm cooking. ;-) Greetings from Sweden Per Boysen www.boysen.se www.perboysen.com