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Rick, I'm curious: did I write this to you in private correspondance (also about the low-cost looper), or to this list, or did I only THINK about writing that for me, currently variable feedback (of the EDP/delay type) and unrounded multiply are the most important loop-modification options, and for that reason, the DD20 (in delay mode) would be my preferred low-cost looper? ;). However, I digress... Of course, as you say, different approaches aren't worse or better than others, only some lend themselves better to specific musical goals than others. What interested me in your post was, as you said, "but I keep finding more and more things to do just by using starkly naked loops that don't morph over time but that are, through arrangement, recontextualized because of the parts that end up on top of them." I never consciously worked in that way, although I have found that some of the stuff you do (and also, more by chance), uses that effect (and I hope I correctly understand what you mean here): for example laying down a theme or short motif which seems to start on the beat, but by overdubbing a drum groove (or other unambigous reference), it suddenly appears offbeat. Of course, a lot of these things can be used in a much more flexible fashion by using a multitrack looper like Mobius or the Looperlative. Per already mentioned that he uses fades on individual tracks instead of varying feedback. Using the layers in the example before on tracks with different lengths will recontextualize them on each pass. This, however, both depends on looper implementations which are still, more complex than the "average looper", at least in the hardware domain. ...and with that, we're at the point where it gets interesting for me. When working with multiple loops, EDP-style feedback and time-variant processing, things will happen that while being strictly deterministic, are of a nonlinear fashion and thus chaotic. Loops of different lengths make a great basis for ever-changing rhythms (I tried something on a very dilletantic level here http://vimeo.com/4565667). Now set those loops with different lengths to different feedback values - and you got a changing volume relationship, which makes for some beautiful fadeouts to play against. The beautiful thing is that this works completely without user interaction from the point the feedback is set - thus freeing my to walk around and play while the loops change and slowly vanish (or slowly get replaced by something I choose to add). But I'd like to ask you as an intercessor of 100% feedback: how do you "remove density" from an existing loop arrangement? Ways I can think of: 1. mute/turn down individual tracks (requires multiple tracks) 2. reduce feedback (requires adjustable feedback) 3. "start over" with a new loop altogether (tricky with some user interfaces as with the SMM w/Hazari, as Andy Butler pointed out) 4. unrounded multiply/divide to cut to a part of the loop with low density (requires unrounded multiply/divide) 5. undo (requires undo functionality) Of course, using a Looperlative, you're in the nice situations that all of those are available to you. Which ones do you use - or don't you use any of these and have your arrangements always climax Ravel-style (or do you use another approach I didn't think of)? Best, Rainer