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Re: a great iphone looper [thumbjam]
On Sat, Feb 13, 2010 at 3:43 PM, Christopher Darrow <thedarrow@gmail.com>
wrote:
> The interoperability with other apps is extremely exiting as well.
>(Though I imagine we'll have to wait for faster, snappier versions of the
>iPhone with multi-tasking to really be able to use it, I presume.) I'd
>love to be able to switch to a keyboard or playable guitar strings too.
No need to wait for new hardware, it's just a little cumbersome. You
generate
something in another app (a drum beat, for instance), copy it to the
clipboard, quit that and start ThumbJam, paste it in as a new loop and go
from there. Or to do some 4-track sequencing, record some loops in
SL, copy it, and paste it to an app like FourTrack. Mildly painful, but
still
useful to some. (Reminder, this functionality is coming soon in the
next release, not yet out.)
> But mostly I wish I could subtract individual overdubs, including the
>first layer, without deleting the whole stack as well as split the loop
>into 2 or 3 branches I can develop different overdubs on and switch
>between them.
Well, you can remove any loop layer from the Loop->Mixer... just hit
the X on the left side of the loop.
As for the branches thing, that is actually on my list already for
future features... having the
ability to do A, B, C parts and switch between them on the fly seems
especially useful to stay out of a rut. You would seed the new branch
from any existing loops you want (eg drums/bass) then go from there.
jlc
> On Feb 13, 2010, at 11:05 AM, Jesse Chappell wrote:
>
>> I'm glad some of you finally found ThumbJam, I posted an announcement
>> here when it first came out but it was met with crickets :)
>>
>> The next version will be coming out soon which includes
>> interoperability with other apps via Sonoma's AudioCopy/Paste and
>> BeatMaker's pasteboard. It also lets you more easily create your own
>> instruments by sampling them onboard or importing them from your own
>> files via WiFi. Import and export of loops to start from was already
>> there.
>>
>> Some people have requested being able to live-loop from the microphone
>> (vs. just the instruments) and this was a feature long in the
>> pre-release version. But when Apple released the iphone OS 3.x
>> something in it changed the low-latency performance when in the
>> full-duplex audio mode and it was no longer usable at the buffer sizes
>> I demanded for good instrument playability (256 sample buffers at
>> 44100, eg: 5-10 ms). I'm hoping to revive it sometime in the near
>> future.
>>
>> The next version will also feature some new instrument samples
>> provided by Jordan Rudess (keyboardist from Dream Theater), who is a
>> big iphone music app supporter.
>>
>> jlc
>>
>> On Wed, Feb 3, 2010 at 2:02 PM, Todd Matthews <gtmatthews@gmail.com>
>wrote:
>>> I thumped and bowed some bass samples for thumb jam. It's soooo much
>fun to
>>> play. Especially the theremin:)
>>> Todd Matthews
>>>
>>> On Wed, Feb 3, 2010 at 6:34 AM, Bruno E. Kleinefeld
><bruno.bk@gmail.com>
>>> wrote:
>>>>
>>>> Da: Zoe Keating <info@zoekeating.com>
>>>> Data: 03 febbraio 2010 05.55.01 GMT+01.00
>>>> A: Loopers-Delight@loopers-delight.com
>>>> Oggetto: Re: a great iphone looper [thumbjam]
>>>>
>>>>
>>>> and all the cello samples in there are me ;-)
>>>>
>>>> the very first sound I tried with Thumb Jam was the cello, and it is
>>>> absolutely amazing
>>>> I studied cello just one year when I was a kid.... still in love with
>>>> that.
>>>> If only at the Conservatory of Milan they'd know how to teach it to a
>kid
>>>> (and my teacher was the first cello of La Scala in that period...).
>>>> Greetings from a long time lurker of your music, Zoe .)
>>>> b:k
>>>
>>
>
>