Hello I think what is being discussed here is some form of an auto-crossfade. I've never used any kind of delay that could do this although it might be possible with a "tails" setting to do this. Sent via BlackBerry from T-Mobile From: Greg Gaz <greggaz@hotmail.com>
Date: Tue, 23 Feb 2010 17:53:45 -0600 To: <loopers-delight@loopers-delight.com> Subject: RE: Rang III reviews Here is what I am referring to: After laying down an initial loop, I like to build layers and layers of Ebow. If you leave overdub on, never turning it off…say for 10-15 passes…just building and building…every time the overdub passes over the initial start/end point of the loop, the overdub itself will also drop out in time with the initial loop. It is like there is a wall that no audio shall pass through. Your initial loop creates this wall, and all the overdubs are affected by it. You can also think of it like an audible speedbump on a racing track. Each time you go around the track, you will hit that speedbump. With the DL-4, I can leave overdub on, and building a wall of Ebow and there is no dropout to the overdubs. They are perfectly seamless and if done right, there is no ending or beginning to the overdub, just a wall of sound. -- Greg Date: Tue, 23 Feb 2010 18:39:00 -0500 To: Loopers-Delight@loopers-delight.com From: cazwicky@earthlink.net Subject: RE: Rang III reviews Perhaps we are referring to different aspects of the same thing... after the initial loop, any additional layer will have it's own in / out points and you can elect to punch out at any point. No interruption in the signal till you decide to stop recording. Same as any looper.
Respectfully, this is not true. As I said, you cannot get seamless overdubs. It is not an issue with just the first loop. Date: Tue, 23 Feb 2010 14:12:08 -0500 I hope that you realize that this is only an issue on the first loop, any overdub will be seamless over the 'splice point'. All loopers do this to some degree, otherwise you would have a nasty "click" or "pop" over the splice point.
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