If an arbitrary section of audio is spliced into a loop there is a very high probability that there will be a 'pop' at the splice point unless something is done to insure the starting and ending samples are at zero. Even just starting playback or letting a loop stop at its end would create a'pop' if it didn't start and end at zero and this would be true of the initial loop as well as any signal that was added to it via overdubbing, etc. And imagine two loops that had been overdubbed without ramps and one ended on a high positive signal value and the other started on a high negative value. If you then segued from the first to the second there would be a huge pop because the audio would be going from a high positive value to a high negative value in just one sample period! The result of all this would be to have pops and clicks all over the place (during normal looping activities) and I think most would find this totally unacceptable. BTW, you could possibly create two parallel loops with different lengths that could play simultaneously so they would only very rarely be aligned at the loop boundries and this might make the splices less noticeable although still not as invisible maybe as all the overdubs on that DL-4. Or so I am thinking......... G -----Original Message----- |