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On 7/22/64 11:59 AM, Per Boysen wrote: > Excuse me, but I don't think I used the phrase "realistic" anywhere > ;-) IMHO the point in utilizing random variations for electronics is > not to make it sound as if a drummer is playing - that would just be > too lame and usually sounds lame too! The point in using algorithmic > randomization of audio is to make it sound interesting as algorithmic > randomization of audio! To be clear, what I said is that I think RMX > has excellent randomization algorithms and therefore is hard to beat - > in THAT field. Yeah, Per, I hear you. When I first fell in love with drum machines in the middle 70's, one of the things I did like about them is that you could play percussion that DIDN'T sound like real drumming. I think that I was trying to address a certain kind of mentality that thinks, "ooooh, static drums are bad and mechanistic feeling so if we just program a bunch of stuff into a drum machine it will sound more realistic." I've fought that mentality for all of my programming and drum studio playing career. You, of all people, I know , has a very sophisticated and forward thinking agenda in your sense of composition, so I really wasn't talking about you. So, yeah, baby, I agree with everything you said. Thanks for the clarification and I hope mine helps as well. I guess it's always good to take these dialectics to the list anyway as it stimluates a lot of thought. yours, Rick