Support |
On Thu, Feb 24, 2011 at 5:00 PM, Michael Tyson <michael@atastypixel.com> wrote: > This is where I'd love some opinions on some interaction ideas I'm >working on: I'm planning support for count-in, as well as auto-punch >out on the next full loop. If I understand your concept of "count-in" it is equal to what Ableton Live and the pioneering looper EDP calls Quantization? I.e. quantization of the execution of a command, not quantization of audio playback. > Currently, you punch in and punch out (toggle), by tapping the center of >a track. > > As loopers, what do you think is a reasonable approach to begin >count-in, and specify an auto-end length? I'd prefer a different general approach; Not specifying an auto-end length for the first loop you create, but rather setting the loop point on the fly by the second tap. > One option I'm considering is tapping with 2 fingers, anywhere on the >track, to come in at the start of the next loop. > That's great idea! > From there, there are two options: Either auto-punch out at the end of >the loop (1 loop cycle), or just keep on overdubbing until tapped to >finish. Is one better than another? Both are common and useful looping actions. If I had to chose one of them I would definitely chose "keep on overdubbing until tapped to finish". The result of "auto-punch out at the end" can be reached anyway by tapping any time before the loop point. The situation I can imagine where "auto-punch out at the end " would be almost "a must" is when working with extremely short loop length to achieve a glitchy sounding texture. > I'm thinking about being able to specify how long you want to record >for, as well, maybe via successive taps - so, for example, if one tap >could start at the next loop, and keep recording until you tap to stop, >then *two* taps tells the app to come in at the next loop, and then >record for one loop. If you tap 3 times, then that means come in at the >next loop, then record for *two* loops, and so on. > > What do you think? Does that work? Is it viable, in a performance >environment? To me it sounds too complicated. I would prefer simply setting loop length on the fly as you close the first loop by setting its loop point - and have Loopy adapt to the set loop length for the rest of the session. Any chance for additional features like "instantly multiply/divide loop length" by a factor of 2 o 3? Greetings from Sweden Per Boysen www.boysen.se www.perboysen.com www.looproom.com internet music hub