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Re: Mobius scripts audio examples



awesome Keith,sounds like a hip trick as well ill be checking that out !
thanx a lot
Luis

On Wed, Mar 2, 2011 at 12:11 AM, Keith Smith <kahsmith@gmail.com> wrote:
> Nice ideas Simeon, I'll be messing with that for sure.
>
>
> Luis,this may (or may not) be of interest to you. I had floated the idea
> quite some time ago, but the example I posted was way to long and the 
>idea
> may not have been clear enough.
>
> A while back, when Per made a few posts about the Chapman stick tuning, I
> got interested in playing with stacks of perfect 5ths laid down on 
>separate
> tracks and and then pitch shifting the tracks individually in order to
> define different harmonic functions. Since I was interested in a rythmic
> ostenato for this, I never even considered the rate shifting that Simeon 
>is
> using and the pitch shift in Mobius needs a bit more development before 
>it's
> ready for showtime.
>
> I played around with several VST's in Bidule and found that 'Son of a 
>Pitch'
> seemed to be efficient enough that I could run several instances on my 
>old
> Dell 6400 without choking. So I set up 6 instances of 'SOP' on the first
> three stereo outputs of a Matrix which was connected to the Mobius Stereo
> outputs.  You'll see the layout in the this group.
>
> http://www.samplesmith.com/LD/SOP_PitchShift_Mobius.bgrp
>
> http:/ww.samplesmith.com/LD/PitchShifted.mp3     links to a little demo
> where I lay down a quick 3 loops (any rhythm or note order you want, of
> course) and just play some scalar stuff to illustrate the idea.
>
> The way it works is:
> 00:00:00   1. Record a stack on Track 1 Notes C, G, D
> 00:02:11    2. Record a stack on Track 2 Notes Eb, Bb, F
> 00:02:22    3. Record a stack on Track 3 Notes G, D, A
>
> This gives you a nice C- Dorian chord to blow on.
> Now you can shift the tracks individually. The descriptions here relate 
>to
> the the unshifted (original) notes.
>
> 00:27:05 Shift Track 2 up a semi-tone and it goes to C Lydian, say 
>Cmaj7#11
>
> 00:40:11  Shift Track 2 up a semitone and Track 3 up a tone and you still
> have a Lydian scale but substituting A, E F# for the G, D, A it's a
> different flavor.
>
> 00:49:18  Shift Track 2 up a Tone (to F, C G) and Track 3 up a tone and 
>you
> get a similar thing but with an F natural in the mix, suggesting a IV 
>chord.
>
> 00:58:18  Dropping all 3 tracks a semitone gives a substitue for a V
> function -at least that's how I use it.
>
> 01:07:22   And dropping Track 2 a semitone gives a D Dorian sound which 
>can
> work for a ii or a IV chord.
>
> 01:17      Back to the original  C Dorian -forgive the blooper!
>
> The way I set it up in Bidule was to preset the individual instances of 
>SOP
> to plus or minus 1 or 2 semitones and then turn them on or off as 
>required,
> so if you load the group you'll see, TR1_SOP -1 CC56, meaning Track 1, 
>Son
> of a Pitch, minus 1 semitone, controlled by CC56, etc etc.
>
> The reason for the matrix was to route Mobius tracks 5,6 and 7 through 
>the
> same shifters as 1,2 and three. That way, I could record some more 
>ethereal
> stuff (differing loop lengths work fine) on those tracks and they would
> change function with the chords. The complication with that is you are
> restricted to the same note groups on on those tracks as you are on 1,2 
>and
> 3. So, it is a bit challenging to stay within the parameters.
> Track 4 is unshifted, giving a safe place to 'land' after recording the
> initial loops and also provides a 'blowing' track that won't get pitch
> shifted while you're soloing (can get interesting if you don't do this).
>
>   I started doing some analysis on this but got distracted with some 
>gigs at
> the time. Here's a pdf that might offer some ideas -unfinished.
>
> This certainly isn't for everybody, and it ain't the 'be all and end all'
> for harmonizing, but it does offer quick loop build up and excellent 
>voice
> leading. It might be more practical on midi controllers with *lots* of
> buttons, because there are obviously way more options than I've listed 
>here.
>
> I hope someone has some fun with it.
> k
>
>
>