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On Sun, May 15, 2011 at 12:58 PM, andy butler <akbutler@tiscali.co.uk> wrote: > Hopefully it will be soon possible to have scramble connected to > the Q value for the loop. Like dividing the loop into a specified number of segments? (like the EDP and Mobius does) That would be cool because the player can swap between a division based on four and three (or whatever) to instantly create a more complex texture. > One neat trick is to fill a loop with a wash of sound, > then use feedback at zero for half the duration of the loop. > After that manoeuvre scramble creates a nice chopped up rhythm. Interesting! I'll remember that to try out. :-) Per