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So, in the final analysis, a thumbs up or down on this keyboard, Matt? Are there any cool experimental functions or way to get the keyboard to freak out, interestingly? rick walker On 7/22/64 11:59 AM, Matt Davignon wrote: > I have a microsampler too. It's another one I haven't figured out much >yet. > > This keyboard has its uses, but feels like Korg tragically missed the > opportunity to make something wonderful. I would expect a modern > sampling keyboard to have these basic features: > --The ability to adjust start, end and loop points for the selected > sample on the fly with dedicated controls. > --ASDR envelopes (attack/sustain/decay/release) > --a pitch wheel and a mod wheel. > > The microsampler has NONE of these things. I believe there's a way to > edit start, end and loop points, but you have to hunt through menus to > get there. > > It's a great tool for making hip-hop beats that use samples. In fact, > the feature set is completely steered towards this. It has a nice peak > detection feature so you could run a drum beat through it, and it > would split each hit into a different sample automatically. Another > nice feature lets you sample and assign a key to a sound at the same > time. When you turn the mode on, you simply hold down the selected > note for as long as you want it to record a sample. The sample is > saved to that key. I then use a dry-erase marker on the keys to remind > me which sample is on each key. > > Once you have samples, dedicated switches let you loop and reverse > them. You can't loop/reverse the samples all at once - only for the > keys that you're holding down. > > One really annoying thing is that the default samples are all > beatboxing sounds. Apparently whoever designed this keyboard is either > a beatboxer, or was sleeping with one at the time. I haven't yet > figured out how to get it to start up with a "blank slate" on the keys > - or even better, the samples I had previously loaded. >