Looper's Delight Archive Top (Search)
Date Index
Thread Index
Author Index
Looper's Delight Home
Mailing List Info

[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Date Index][Thread Index][Author Index]

Re: Mobius Scripting - Switching and Moving



Thanks Jeff, that did the trick.
Sylvain


On Fri, May 3, 2013 at 4:25 PM, Jeff Larson <jeff.larson@sailpoint.com> wrote:
Many functions that you call from scripts don't happen right away, they may be quantized, or they may be delayed slightly for latency compensation.  If you need to ensure that something in a script happens after the last function eventually completes, add the "Wait last" statement.

!name trigger1-3
track1
loop1
Wait last
variable newFrame = loopFrames*2/3
move newFrame
end

This is usually only necessary if you are changing tracks and loops.

Jeff



From: Sylvain Poitras <sylvain.trombone@gmail.com>
Reply-To: "Loopers-Delight@loopers-delight.com" <Loopers-Delight@loopers-delight.com>
Date: Friday, May 3, 2013 3:15 PM
To: "Loopers-Delight@loopers-delight.com" <Loopers-Delight@loopers-delight.com>
Subject: Mobius Scripting - Switching and Moving
Resent-From: "Loopers-Delight@loopers-delight.com" <Loopers-Delight@loopers-delight.com>
Resent-Date: Friday, May 3, 2013 3:15 PM

Can anyone tell me how I can switch loops and move to a loopFrame with a Mobius script?  The following scripts works as expected without the loop1 call, but switching loops seems to cancel the move.  I'm guessing it has much to do with my switching presets, but I've tried all I can think of here...

!name trigger1-3
track1
loop1
variable newFrame = loopFrames*2/3
move newFrame
end