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Re: loop structure idea

thanks for your responses, everyone.

i think Dennis gets the award for manifesting what i had in my head.

unfortunately, i don't think a kyma system is in my future!

*** NO MORE GEAR PURCHASES THIS YEAR...right, Cliff?  :)



>Interesting that you should mention this.
>I have Kyma loop structure that I call a "Fragmenter" that does pretty 
>what you describe.  It works a little bit differently due to the internals
>of Kyma.  For example, the subdivided loop implicitly multiplies to length
>of the master loop due to the way slave loops are synced to master loops.
>Also, you can adjust the Fragmenter structure however you like.  The most
>fun seems to be with a random select of the particular fragement to play.
>So after n repeats, a different fragment is looped.
>With one Fragmenter, it's fun to experiment with rhythms.  Say that my
>original pattern of <Do Re Me Fa> consists of four variations of a groove,
>then the Fragmenter with randomizing selections plays a constantly 
>pattern.  For real fun, I tried two Fragmenters, one is a "master"
>Fragmenter and the other is slaved to it.  The master is in the left and 
>slave Fragmenter is in the right channel.  I played a different drum into
>the master and slave, each with a pattern of variations.  Then sit back 
>listen!  It sounds like two drummers playing variations back and forth.
>Less is definitely more.  Simpler patterns produce a more cohesive sound.
>With one Fragmenter, I tried looping spoken word.  A good phrase is
>something like, "This is a test,  Is it not? ----".  I spoke the words
>equally spaced with a rest at the end.  On playback, you hear new 
>some of which is nonsense of course.  But you do hear things like, "Is it 
>test.  This is not? ---- A test. ---  This is not? a test.  Test. Test.
>This is a test. --- A test this is not?" etc.
>I saw the Fragmenter as a step to something I call a Fugue-ifier,  which 
>can imagine what it would do.
>>  Could this subdivision be done behind the scenes?
>The computation of the loop points is determined by the length of the
>original loop.  It takes one sample clock period to compute.  I use a 44.1
>Khz sample rate so the subdivision takes about (1 / 44100) or about
>0.0000227 seconds to setup.
>>How long would it take before you could access it?
>Nearly instantantly.
>>  Could you subdivide and multiply all 4 subdivision elements?
>Do you mean fragment the fragments?  Interesting idea.
>>  Then, could you switch between those subdivided loops in real time
>>  while the original loop is playing?
>No problem.  The loops switching occurs at the end of each loop.  With 
>effort it could occur immediately but I don't think that would sounds as
>Dennis Leas