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Matthias Grob wrote: > > ...I was amazed too, when I was looking for a looping > device, to see that most samplers have all Hardware ready for looping and > do not care to create the software. So in the future looping could be >done > either on multi effect machines, computers or samplers. And samplers have > more memory than multi effects. But the pitch change should be without >time > change, right? > Then I imagine it totaly shocking to be able to polyphonically detune > immediately whatever happens on stage! Although my sampler has a whole lot of memory (16MB), it is incapable of modulating pitch without a sample shortening or lengthening over time. That is, if I sample my voice saying "Matthias" at middle C on the keyboard, playing it back at an octave lower would result in "MMMAAAATTHHHIIIAAAASSSSSS" in a deep beelzebubbish voice. Although, my sampler has a sample conversion function that will supposedly maintain a fixed time for a sample while allowing for pitch alteration, it is time-consuming and absolutely not a real-time stunt. > >My old AKAI sampler had start- and end-point sliders that could be > >reversed simultaneously during sample playback). > > I did not understand "reversed simultaneously". How do these features >work, > and what did you use them for? Two sliders were on the face of the unit and were used to control sample start- and end-points. Both sliders were identical and were situated one above the other. Each slider represented a value of 100 units (-50 to +50). Now, here's the fun part. Depending on their positions relative to one another, either slider could represent the start- or end-point of the sample. For example, with the top slider all the way to the right and the bottom all the way to the left, the top will control the sample playback start-point and the bottom will control the playback end-point. Moving the two closer to the centers of the slider ranges, and therefore closer to one another, reduces the time of the sample and increases the triggering of the sample start- and end-points. Once the top slider is moved far enough the right, and the bottom one is moved far enough to the left, the two will cross over the zero start/end point. Wierd metallic tones are generated. In continuing to move the sliders (top still moving right and bottom still moving left), the sample will be "growing" in length once again, but the start-point will have become the end-point, and the end-point will have switched to become the start-point. The sample will be playing in reverse. I may have just explained something that is entirely elementary to everyone on this list in way too many words, but I thought I should clarify my statement sent in the previous e-mail. In summary, what comes around, goes around. > Thanks for joining and bringing new questions and answers > Matthias You're welcome ;) Sean